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small mame cabinet...maybe cabaret style?
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pointdablame:
Definitely hook up the coindoors, if for nothing else, for authenticity's sake.  Just make sure you have coin buttons somewhere.  Maybe set up both the coin slots and the coin reject buttons as credits, so you can press the eject for coins, or actually put in coins.
spystyle:
Groovy,
It's cool to see several different opinions on one matter, that's what gives this forum it's diversity.

Pointdablame : I did'nt think you were flaming or scolding, I was just trying to 'nip it at the bud' , I've seen these sort of 'hot topics' quickly escalate into witch hunts and I did'nt want that to happen here.

I say if he wants to build some kind of coin-op cab let's tell him how to , not just what not to do.

As for the legal aspect, it's worth mentioning, but I can't imagine Namco attourneys visiting the girl's dormroom with a vengence, I just can't see that happening ...

(famous last words)

Just my opinion,
Craig
pointdablame:
Agreed.

The only reason I told him something he shoudl consider not doing is he said that he already finished his first MAME machine and is building a cocktail... so he obviously doesn't need help in the how to department.

To get off this legal topic: I really do love cabaret style cabinets, and if you make up your own plans, please share.  Hopefully I will own/build one one day.
Nerd Of Nerds:
ok...i think that i am going to use a scaled down version of the mortal kombat cab...i just REALLY like the 3 part front... ;D

about how tall should it be? and what is the lowest the controls should be? waist level?

and should i keep the controls as a 1 player or widen the panel and make it a double? i think double would be fun...but it would have to be pretty tight together...

and should i eliminate the marquee part? it just seens odd to have it sooooo low... or maybe make a super cool slim marquee...



i haven't finished my mame cab...its in pretty bad shape...needs a new control panel and a finished paint job...and a bigger monitor maybe...my craftsmanship has greatly improved over the last few years... ;D so this new one should be pretty spiffy.... 8)

could someone give me a link to the topic explaning how to add buttons to the coin reject deals?

THANKS ;D
pointdablame:
I don't have a link to a thread, but it's pretty simple to do.  Open up your coin door and push in the coin reject button a few times.  Look at what moves and where it moves to.  Then just place a microswitch on the coin mech so that the microswitch button is pressed everytime the coin reject is pushed.  Then just wire up those microswitches to the coin inputs.
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