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| Uh oh... ran out of buttons on my I-PAC2... |
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| NoOne=NBA=:
Most people don't wire all 7 buttons in a 7 button pattern. They wire them like this. 6 5 4 4 3 2 1 That lets two buttons be wired to the same terminal, so it would save you two terminals. |
| Xphile:
if worse comes to worse, you could sell it here (for what you paid for it, probably..:-) and get a keywiz which has 32 inputs, plus..umm..well I'll paste the blurb:-) "The Shazaaam! Key. Like the shift key on a keyboard, the Shazaaam! Key lets 24 of your buttons have an alternate key assignment. The Shazaaam! Key does not take away an input, so all 32 inputs are always available for use. Another unique Shazaaam! feature is that, with an additional low-cost adapter, any switch can be modified to send a code from the alternate set with a single button press! This means you can have up to 24 additional switches for secondary functions, and still have all 32 inputs available for primary controls.") http://www.groovygamegear.com/Page4.html |
| sirwoogie:
This has certainly been the "problems wiring up my CP with an iPAC" day on this forum. :) As others have stated, you might want to double duty button 4 on your player layouts. Why so many admin functions? Since you have printed the CP already, you're a little out of luck, but having more than one admin key seems a little redundant once you factor in shift keys. I have my shift mapped to (p), and then all the other functions (tab, ~, escape, etc) are shifts. If you do the double wire of button 4, only, you'd have just enough. Using the optipac may be the second parachute, but you'd have to go redo your controller files to split off mouse buttons 1 and 2. If you have a tornado, you have access to three mouse buttons instead of just two on the optipac. |
| Kremmit:
Or, if you don't want to use a shift key, you could do a very basic keyboard hack & run it through the keyboard pass-thru. If you only want two buttons, it's not like you have to trace the whole keyboard matrix & do all the tricks to avoid ghosting. |
| Sylentwulf:
Noone has the answer up there. Ya know, that is not easy to say.... lemme try again. Noone NBA has your answer. 7 buttons for player 1 and 2 only take 6 inputs each. The 7th button is wired to 1 or 4. |
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