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Opinions needed...."hybrid" cp
NoOne=NBA=:
I'd second that.
I play so many different things, that versatility is king on my CP.
I don't like playing stuff when it feels wrong (i.e. 4-way, one button games, played off-centered to P-1 with buttons and sticks everywhere).
goofy:
I've searched through the boards but didn't find anything on this. So, in a rotating control panel, how do you keep the wires from continuously twisting and eventually causing a big mess/problem?
Thanks
Xiaou2:
You make a 'stopper' peg so that it will only go like 355 degrees arround.
I had started a 6 way rotating control panel long long ago... but job loss and other things kept from completion.
I did have the idea to make one panel that had a set of port holes in which you could lock additional panels above the keyboard panel...
My panels were linked to each other with hinges originally...
and then were supposed to clamp into place with a dual single set of clamps at each end. However... I decided against that as it was too hard to put the thing together - as well as not to easy to ake repairs.
Instead... I decided to make all the panels removable by using panel clamps on each panel. Then all the panels would be connected via plugable connectors - and so all easily removable. You access the clamps via a small locking trapdoor hatch under the keyboard panel.
I think this is still a good way to construct this type of panel set. Easy to repair - as well as being able to swap any panel out if you wanted.
For those with only 3 panel rotators... you could attach hinges to the small divider sections and add the key-locks on them - so as to be able to use them as an access panel to the panel clamps.
Another thing I had issues with was with controlling emulator functions. I think a good idea for the 3 wayers is to have a mini control panel right above the rotational section, right --BINGO! Either that, or I was attempting to say "before" but it was too many letters to type-- the monitor.
I myself am thinking of starting over and building a horizontal rotator. I originally was against it due to space concerns... however, it prolly wont be too much bigger than the current method. It will also allow more controls, as well as the ability to relax and sit down while playing (better for driving games too).
A few more parts are still needed... and designs are still being thought about... so it will be a while still before anything solid appears.
foomench:
--- Quote from: goofy on July 29, 2004, 12:56:42 am ---I've searched through the boards but didn't find anything on this. So, in a rotating control panel, how do you keep the wires from continuously twisting and eventually causing a big mess/problem?
--- End quote ---
I think Frosty's rotator put the encoder inside the rotating panel so only a single USB cable runs from the panel to the CPU. With a stop somewhere you never get more than a complete rotation, which the cable can handle.
Now this got me thinking - a USB cable is only four wires. One could probably find a rotating connector (like they make for phones, usually based on metal brushes) that handles four connections, so you could possibly make something with this and no stop. I wonder about the reliability of such a thing and potential interference with the USB data signal, but I am curious.
-foomench
Nannuu:
--- Quote from: goofy on July 29, 2004, 12:56:42 am ---I've searched through the boards but didn't find anything on this. So, in a rotating control panel, how do you keep the wires from continuously twisting and eventually causing a big mess/problem?
Thanks
--- End quote ---
I know there are more than this but I can't remember who made them?
1UP
http://www.1uparcade.com/index.html
Frostillicus
http://arcade.tomvanhorn.com/
Rebirth
http://rebirth.dgthompson.com/
Menace
http://www.arcadecontrols.org/yabbse/index.php?board=10;action=display;threadid=12683
Unfinished:
1HookedSpaceCadet
http://www.arcadecontrols.org/yabbse/index.php?board=10;action=display;threadid=12686
Me (Nannuu)
http://www.arcadecontrols.org/yabbse/index.php?board=10;action=display;threadid=13366