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Number of buttons help
PiNPOiNT:
I just want to confirm this before i go and make a big mistake,
i have a optipac, and and Ipac4
with the plan to have 42 buttons total for (plus 16 for the joysticks) making a total of 58 buttons which im now guessing is to many buttons, because the Ipac 4 claims to only have 56 inputs (Two of the inputs are assigned as shift keys to access two separate codes sets covering the player 1,2 and the player 3,4 inputs.)
Am i correct in saying that basically i can have only 54 usable inputs for unique inputs and 2 for shift buttons?
Therefore i have to change my design and remove 4 buttons from my layout? (assuming im not using shift buttons)
lol make any sense?
sirwoogie:
What's your layout? What is going where? We can only give you a good idea if we know what you're hooking up.
PiNPOiNT:
Here is the basic layout of the 4 player control panel,
its about 51" wide and 19 deep, a modification of luscid's design
The yellow and white buttons in the bottom left and right corners are pinball flipper buttons
so what do you think? does this help shed light on my question above?
thanks again for your help
Sylentwulf:
Yeah, give us a layout. Some general ways to make sure you're not calculating too many buttons:
a 4-way pac-man and 8-way fighter setup both for one player only uses 10 switches (4 for the joystick, 6 for the buttons. the four way and buttons are daisy chained, so they go in the same spot)
Player 3 and 4 do NOT need 7 buttons. Give them 4 at most.
Trackball buttons - use player 1 buttons, hook 2 mouse buttons to the optipac.
NoOne=NBA=:
I would trim a couple buttons off P-3 and P-4, as mentioned above.
The pinball buttons could then be connected to the remaining P-3/P-4 buttons to save a few more connections.