Main > Main Forum

Building TILT detectors for Visual Pinball?

Pages: << < (2/5) > >>

Darkstalker:

"Real pinball machines don't care what direction you are moving the machine (why would it matter?) All that matters is knowing that the machine is being rocked."

But unlike a real table, you need to map the tilt direction to inputs so Visual Pinball can emulate it.

"That setup worked especially great on the Atari 2600 Video Pinball game, where you could actually steer the ball using the nudge function."

Yea, I can get infinate points on my Atari doing this...Well, until I get tired of playing anyways. ;D

Back on subject,  is this CP in an arcade style cabinet?  If so, it's going to be really hard to actually shake or move the cabinet if it is built sturdy (Like it should be).  If you have just a CP (like a HotRod or XArcade) then you'll have to be careful you have the CP level when you are playing.  If you sit with the CP in your lap, moving your legs around could cause a tilt also, or even handing it to another player.

I think NoOne=NBA= has got it right that adding buttons would be the best way to go.  Not very realistic, but it will at least work properly.  

DanteBK:


--- Quote from: Darkstalker on July 09, 2004, 06:23:31 pm ---Back on subject,  is this CP in an arcade style cabinet?  If so, it's going to be really hard to actually shake or move the cabinet if it is built sturdy (Like it should be).
--- End quote ---

I think it depends on what you're going for. I can't imagine how to make it possible to do left, right, AND front nudges ... but using the vibration detector idea on the front wall of the cabinet, if the cabinet's hinged like Project Arcade, should provide enough wobble when kneed to do one of the nudges (this is a theory, I'm just now starting assembly). Just figure out which one you use the most and set the detector to push that button.

NoOne=NBA=:

You CAN'T do separate directions with a vibration detector.
That is why I suggested the mercury switch idea.
If you get the sensitivity adjusted properly, it doesn't take much to give you a reading on them.

The only downside I can see to the mercury switches is that they would more than likely need to be debounced to prevent you from getting a reading the other way after the way you wanted.

The vibration detector would work on any game that just has a generic nudge on it though.

RayB:

Well hold on here... How does Vpinball implement "nudging"?? Is it analog or digital? How the software implements it will make a big difference on how the input device should be set up...



NoOne=NBA=:

Don't know.
Never played it.

Pages: << < (2/5) > >>

Go to full version