Main > Software Forum

Thank you Howard!!

Pages: << < (2/2)

SirPoonga:

you mean 127meg, not k?

Howard_Casto:

Thanks guys, way to make my head even more swelled.  ;D

Regarding memory issues....  I let vb use it's own memory managers to manage lazarus.  How it works is this:  

If your machine has a lot of ram (256+) it loads a bunch of working space in the memory for all of the various flags and things.  This makes it "faster" according to m$ standards.  If you have less ram it writes it to a temp file (virtual memory.)  There is really nominal speed difference as it takes rather small bits of data at a time.  

But none of this matters because once a game is launched the memory is dumped and it goes into sleep mode until the game is finished... thus the 500k that sirp mentioned.  

I hope that clears that up, and oh yeah the amount of memory consumed is dependants upon the amount of games you have and the size of the artwork.  My memory usage can get rather large sometimes too. ;)

Pages: << < (2/2)

Go to full version