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Fighter games remapping
screaming:
Hey all,
My control panel layout is like this:
4 5 6
1 2 3
7
This layout works well for games that require only a couple buttons because the important row of buttons are on the bottom. Unfortunatly, every game I've come across that uses more than 3 buttons (fighter games, so far), the rows of buttons are opposite what they should be. In other words, the buttons SHOULD be layed out like this:
1 2 3
4 5 6
7
Has anyone with a similar setup as mine spent the time to remap all the +3 button games to the right layout using ctrlr.ini files? If so, would you mind posting them to save others (like me) the work? :)
Thanks!
-Steve
Howard_Casto:
The easiest way:
make a cps1.ini (all capcom system 1 games)
and a cps2.ini (all capcom system 2 games)
That should take care of all fighters and there are far less non-fighter capcom games so you can manually make ini files for them.
Afaik the capcom fighters are the only ones that need this special attention.
Lilwolf:
actually.. Capcom isn't the only company that does it.
its all (every case I've found) fighters with 2player 8way and 6 buttons.
btw, that is why I started writing my own frontend. So I could setup all 2player_8way_6button games one time, and have it update everywhere else.
But I dropped it in the next version. I plan on adding it again in a different form (using ini files... currently it copies around the default.cfg file). I used to use it in a few places, but recently its for this... and there are easier ways to handle it.
Howard_Casto:
--- Quote from: Lilwolf on July 07, 2004, 07:39:10 am ---actually.. Capcom isn't the only company that does it.
its all (every case I've found) fighters with 2player 8way and 6 buttons.
--- End quote ---
I'll agree with that, the only thing is capcom is pretty much the only company that makes 6 button fighters, the rest are 4 button. The only exception is the killer instinct series that I know of.
SirPoonga:
You could use no name mame and the button#.ini ctrlr hack I made. For a ctrlr ini file make a button6.ini file and map the controls as needed. Any 6 button game will be mapped that way (unless a specific game ini file is present, more specific ini files take priority).