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Fighter games remapping

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screaming:

Hey all,

  My control panel layout is like this:


     4  5  6
     1  2  3
  7


  This layout works well for games that require only a couple buttons because the  important row of buttons are on the bottom.  Unfortunatly, every game I've come across that uses more than 3 buttons (fighter games, so far), the rows of buttons are opposite what they should be.  In other words, the buttons SHOULD be layed out like this:


     1  2  3
     4  5  6
  7


  Has anyone with a similar setup as mine spent the time to remap all the +3 button games to the right layout using ctrlr.ini files? If so, would you mind posting them to save others (like me) the work? :)

Thanks!

-Steve



Howard_Casto:

The easiest way:

make a cps1.ini (all capcom system 1 games)

and a cps2.ini (all capcom system 2 games)

That should take care of all fighters and there are far less non-fighter capcom games so you can manually make ini files for them.  

Afaik the capcom fighters are the only ones that need this special attention.  

Lilwolf:

actually.. Capcom isn't the only company that does it.

its all (every case I've found) fighters with 2player 8way and 6 buttons.  

btw, that is why I started writing my own frontend.  So I could setup all 2player_8way_6button games one time, and have it update everywhere else.  

But I dropped it in the next version.   I plan on adding it again in a different form (using ini files... currently it copies around the default.cfg file).  I used to use it in a few places, but recently its for this... and there are easier ways to handle it.



Howard_Casto:


--- Quote from: Lilwolf on July 07, 2004, 07:39:10 am ---actually.. Capcom isn't the only company that does it.

its all (every case I've found) fighters with 2player 8way and 6 buttons.  


--- End quote ---

I'll agree with that, the only thing is capcom is pretty much the only company that makes 6 button fighters, the rest are 4 button.  The only exception is the killer instinct series that I know of.  

SirPoonga:

You could use no name mame and the button#.ini ctrlr hack I made.  For a ctrlr ini file make a button6.ini file and map the controls as needed.  Any 6 button game will be mapped that way (unless a specific game ini file is present, more specific ini files take priority).

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