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mouse in advmame and linux? [RESOLVED!!]
whammoed:
I am running advmame from the command line. I assume this is "console mode". Sorry not real familiar with the terminology yet. The mice work when I run KDE...don't know if that tells me anything. I will take a look at those links.
SirPoonga:
the mice I have hooked up to my linux box have all worked in xmame. I know the one for my tball works in advmame when I had linux on my cabinet. It just worked :) I didn't compile it though, just ran with the binary.
In the rc file you might have to enable mouse like you do in the windows versions of mame.
whammoed:
yes, i have tried both
device_mouse event
and
device_mouse raw (also set up device_raw* settings in advmame.rc)
with no luck so far
I have more than one trackball/spinner so other options for mouse will not do
whammoed:
I have also tried
device_mouse auto obviously (or not) ;D
if i run in a window in kde the mouse sort of works with
device_mouse auto or device_mouse sdl
It will move when the cursor is actually over the game. This does not work at all when not in kde
jerryjanis:
I had multiple USB mice working in AdvanceMame (without X) at one point a while back... Let me check my notes. Here's what I wrote down:
- ps2, logitech, ms didn't work, but imps2 did:
device_raw_mousedev[0..3] auto
device_raw_mousetype[0..3] imps2
Also try the following if you want to specify which mouse controls which player:
device_raw_mousedev[0..3] /dev/input/mouse0
Don't forget to try the advm program to test your mice. If I run the following command:
$advm -device_mouse raw
I am able to watch mouse data scroll accross the screen.
Good luck getting it to work!
(EDIT) Oh, yeah, I should also mention that Iwas running advmame in console mode, so I wasn't running KDE or X or anything like that. I was using SVGALIB. It was a stock Mandrake kernel that I was running. I'm currently working on the Framebufer w/Matrox card.