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Diagonal joystick games..
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spidermonkey:
Dammit, there is one more game that uses a 45 degree 4-way but I can't think of it. It wasn't nearly as popular as Q-bert and Congo Bongo but none the less it did use this type of stick. Give me some time and maybe I'll think of it. :-\
Sylentwulf:
There's GOT to be a way to make a 4-way stick rotatable (I mean the whole assembly, base and all, inside the cab.).

As awesome as it would be to have a diag 4-way for Q*Bert, no matter how you look at it, that's just a waste of space for 2 games (Unless it's ONLY going to be playing those 2 games)
southpaw13:
Actually, mine does rotate.  I am just trying to keep separate rom lists depending on how it is rotated...

Here is what I built (see pic).  I wanted to keep the CPO as original as possible so I did not want to use any type of restrictor plates.  The control panel has to be lifted and then four wing nuts hold it in place.
NoOne=NBA=:
I had originally intended to use a rotating system on my 4-way that had a large circle routed out of the back side of the cp 3/8" deep, and held the stick on a 3/8" thick circle piece that had circular slots cut into it.

This would allow you to use carriage bolts through the top piece, with just the center hole and bolt heads showing, and put wing nuts on the bottom.
Once the wing nuts were loosened, the entire assembly would rotate 45 degrees, and then the wing nuts would be tightened again.

After getting my T-stiks, I scrapped this idea, but it would work for someone really wanting a 45/90 degree 4-way.
Rocky:
There are only 3 games (plus clones) that use a 4-way diagonal:

Q*bert
Congo Bongo
Q*bert's Qubes

I made a dedicated Q*bert panel for my machine because it was originally a Q*bert (I couldn't resist -- plus I agree that the diagonal thing doesn't feel the same)

Congo Bongo is the only one of the games that uses a button, and it only uses one.

On my Q*bert panel and tied the P2 start button to also be the jump button in Congo Bongo.

Good Luck on the project,

Rocky
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