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Mame .84u1 Released
Howard_Casto:
Rebel, while you are here......
Mame apparently has new input ports this verison too. Anything useful? I haven't gotten a chance to really look yet.
u_rebelscum:
Haven't had much time to look at it, dang it. :( And since Analog+ is all about inputs, that means no new analog+ until I figure it out.
I did notice there is a new input alias macro, that looks like it can take the place of the input part of the GAME macros (the fifth arguement). If that means even more core + all drivers changes, or just leave that area as-is looks like it's up to Aaron. (Makes me hesitate working on analog+ if the first thing I see hints a more changes to come. :o )
I'll let you know if I see anything else interesting.
Howard_Casto:
Hmm... perhaps I am correct in assuming that they are trying to phase out non-standardized input ports then.
Maybe the time has finally come to start phasing the input part out of the cfg files.
Minwah:
--- Quote from: Howard_Casto on July 09, 2004, 04:44:39 am ---Maybe the time has finally come to start phasing the input part out of the cfg files.
--- End quote ---
Would be a good move IMO...
Would also be cool to see the Analog Settings stuff move from the CFG files to ctrlr ini's...
john12301:
I have the same problem. Do you still have it??
--- Quote from: Peale on July 05, 2004, 04:09:50 pm ---Hm, just tried compiling it with mame32 support, here's what I got:
--- Code: ---H:\MAME84~1>make WINUI=1 SUFFIX=32
Compiling src/ui/m32util.c...
src/ui/m32util.c: In function `DriverUsesTrackball':
src/ui/m32util.c:401: `IPF_MASK' undeclared (first use in this function)
src/ui/m32util.c:401: (Each undeclared identifier is reported only once
src/ui/m32util.c:401: for each function it appears in.)
src/ui/m32util.c: In function `DriverUsesLightGun':
src/ui/m32util.c:438: `IPF_MASK' undeclared (first use in this function)
make: *** [obj/mame32/ui/m32util.o] Error 1
--- End code ---
--- End quote ---