Main > Software Forum

My own frontend

(1/3) > >>

Felsir:
I'm currently working on my own frontend. There are quite some frontends out there but (AFAIK) none featured the things I wanted in my FE.

Features in my frontend:[*] Have an animated titlepage (blinking "press 1P or 2P to start", cut-scene's etc.) To make the menu look like the title sequence of a game. My cab is titled "Caught in the Timezone", the front-end title sequence looks like a Timezone game. This also acts as a screensaver: one minute idle time in the menu and it's back to the title sequence.
[*] Have the controls for each game displayed. The control panel is graphically shown on the bottom of the menu. The controls used in the hilighted game are visible with a short text under each button/joy/trackball.
[*] Games are sorted in categories (joystick left-right switches between categories, up-down selects games in that category). Categories have a selected/deselected graphic. Also emulators can have their own graphic.
[*] Games have the following attributes: title, description, emulator, executable+parameters, controls, screenshot/titlegraphic.
[*] Simulated scanlines
[*] XML configuration
[/list]
The current version is a test version, some things are currently hard-coded. The menu is build using dotNet, to run it, you'd need the dotNet framework.

I do not yet have it available as download since it's a work-in-progress. If there is interest I will make it better configurable.

The testscreenshot shows the menu, title graphic and the full control panel (scanlines were "on" in the screenshot so it's a little darker). The control panel only shows the buttons that have text assigned to it. To see what my real control panel looks like see this thread: http://www.arcadecontrols.org/yabbse/index.php?board=10;action=display;threadid=17204;

Questions, hints, tips, remarks and suggestions are welcome!

Felsir:
Another shot to demonstrate the working of the control panel. Note that the data in the shot is 'dummy' data  ;)

PacManFan:
Sounds good, There is always more room for quality FE's . When will a download be available? FYI, every feature except the "simulated" scanlines is available in Kymaera already. I think Dragon King and Mamewah support most of them already. Kymaera uses XML configuration files for everything.

I would love to see the .Net source for you FE.

-PMF

Howard_Casto:

--- Quote from: Felsir on June 12, 2004, 12:54:01 pm ---I'm currently working on my own frontend. There are quite some frontends out there but (AFAIK) none featured the things I wanted in my FE.

Features in my frontend:[*] Have an animated titlepage (blinking "press 1P or 2P to start", cut-scene's etc.) To make the menu look like the title sequence of a game. My cab is titled "Caught in the Timezone", the front-end title sequence looks like a Timezone game. This also acts as a screensaver: one minute idle time in the menu and it's back to the title sequence.
[*] Have the controls for each game displayed. The control panel is graphically shown on the bottom of the menu. The controls used in the hilighted game are visible with a short text under each button/joy/trackball.
[*] Games are sorted in categories (joystick left-right switches between categories, up-down selects games in that category). Categories have a selected/deselected graphic. Also emulators can have their own graphic.
[*] Games have the following attributes: title, description, emulator, executable+parameters, controls, screenshot/titlegraphic.
[*] Simulated scanlines
[*] XML configuration
[/list]
The current version is a test version, some things are currently hard-coded. The menu is build using dotNet, to run it, you'd need the dotNet framework.

I do not yet have it available as download since it's a work-in-progress. If there is interest I will make it better configurable.


--- End quote ---

I think it's great that you wanted to make a front-end... but I think your reasons aren't valid.  The major 4 fes can do everything you said that you wanted in a fe. (Except for maybe xml configs, but that doesn't matter) The moral of this story is research, research, research.  :)  

Looks nice though, good luck with it!

SirPoonga:

--- Quote from: Felsir on June 12, 2004, 12:54:01 pm ---[*] Have the controls for each game displayed. The control panel is graphically shown on the bottom of the menu. The controls used in the hilighted game are visible with a short text under each button/joy/trackball.

--- End quote ---

How are you doing this?

Navigation

[0] Message Index

[#] Next page

Go to full version