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Joust Question

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Edgedamage:

Even big blue can't run joust at full speed. The reason is even the original hardware had problems. I have owned/repaired 20 jousts. And they all have this problem the original processor just took a little time to catch up. So to answer you there is nothing wrong with your systems. Here's a cool trick to do to Defender on wave 2 save all the humans and keep them under your ship. Save the pod for last. Now with only the pod left land all the humans in the same spot and press smart bomb at the same time. On the original machine it would the hang the processor for about three minutes. It was cool to see the smart bomb get rid of a pod frame by frame. #1 screen flashes white #2 pod opens #3 swarmers show on screen #4 some swarmers get killed some warp out to other side of planet. Also watch out because when the machine "catches up with the action" there will be some swarmers left and where the humans were landed there is too many of them in one spot. And they start walking down from the top of the screen and it is easy to kill them with the ships laser. We used to do this in the arcades in the 80's

Floyd10:

This sometimes happens for me in MK3. Any sugg?

jedimason:


--- Quote from: Edgedamage on June 13, 2004, 01:02:52 pm ---Even big blue can't run joust at full speed. The reason is even the original hardware had problems. I have owned/repaired 20 jousts. And they all have this problem the original processor just took a little time to catch up. So to answer you there is nothing wrong with your systems.

--- End quote ---

Thanks for the info.  I figured it would probably be something with the original hardware.  I have nothing elso running(I don't have anything else on it besides emulators and games) and have never had it hooked up to the internet besides updating windows.

REBIRTH:


--- Quote from: Edgedamage on June 13, 2004, 01:02:52 pm ---Even big blue can't run joust at full speed. The reason is even the original hardware had problems. I have owned/repaired 20 jousts. And they all have this problem the original processor just took a little time to catch up. So to answer you there is nothing wrong with your systems.

--- End quote ---

I disagree - I have Joust running on 3 different machines, a friend who has it on his Mame cab as well - that is 4 machines, all runs fine, 60FPS, plays perfectly.  Joust isn't a "big" game that a typical PC nowadays can't keep up with.  There may have been an issue with the processors in the days of the original Joust cabinet, but running the ROM on a current PC should be no problem at all.

wakerlet:

I think you are all missing the point.  This is how the game worked in the arcades when there were a lot of sprites on the screen and since MAME emulates the original hardware, this happens when playing it on your computer as well.  It is true to the original.

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