Main > Main Forum

Analog Joystick Mod Ideas...

Pages: << < (2/4) > >>

Xiaou2:


 Heres a few things...

 Make sure you actually mount the thing and play test it.  If you dont mount it when testing it - you really wont get it to feel right as it will seem harder to move the stick.

 Interesting design they made...   The long bottom shaft probably creates a lot of tention from the leverage point... more so than the bike tire contraption im guessing.  

 Ive seen that some of the other arcade joys use pulling springs rather than the push type spring.   A long spring that pulls downward may actually be better to center the stick without the problem you are seeing.  However..that means a huge mounting depth under the cp.

 I had tried the bungee cords and rubber bands on my first proto.  I thought the resistence wasnt great enough to my liking (but it did give me a little taste of victory that drove me to find the best material : )... that and rubber bands just wernt going to hold up.  Bungee is also very hard to get mounted perfectly so that its centered correctly.

 Rubber car tiedowns were a bit too strong... and didnt flex enough.

 You have to also consider what type fo games you are playing with the stick.   With sinistar - you want a tight feel to it so that you do not go too fast....  However - if you were playing afterburner - youd have a hard time rocking it left to right quickly enough... unless your band strength was lower (compromise between the 2 types of games).  

 I used two strips per axis to achieve what i feel is perfect for sinistar and games that you have to have high precision of control... but you could just use one instead - for a quicker stick.

 As for the feel of going diagnol -vs- straight... it seems un-noticible.  I believe its because you are fighting mostly only one band when going diagnol... and more like 3 when you are going non-diagnol directions... so it ballances out well. (it may also be because of flexing the rubber into itself - rather than at a curve creates differing forces)

 Anyway - try the two different methods:  bands,  and
a long down pulling spring... and see what works best for you.





Minwah:

Thanks guys, that's really helpful :)

I had thought of bungees but wasn't sure how to fix them.  I have some elastic which I think I will try first - I bought some rivets and a small metal collar to fix the elastic to, and to attach it to the shaft/bolts.  It should be good enough to test the theory, probably not a long term solution...I will try inner tube rubber using the same method.

Xiaou2: when you say 'long down pulling spring' do you mean have a spring attached to the end (bottom) of the shaft, and then attached to a fixed point below the joystick?

Lilwolf:

looks GREAT!

With the spring on the bottom...  doesn't it center fast enought already?

sure the spider makes you push into a direction... but it still really just adding more resistence.

btw, I just wired my 49 way to a control panel.  I spend a bunch of time trying to get a button setup that would work with n64 emulation (since my daughter LOVES zelda games... or watching me play them).  The new 49way controller from Dave is GREAT!  Now I just need to add a switch on top of the control panel for the weighted scale or straight scale.  Sinistar needs the weighted scale.  But n64 really needs a straight scale.




Minwah:


--- Quote from: Lilwolf on June 14, 2004, 08:34:43 am ---looks GREAT!

With the spring on the bottom...  doesn't it center fast enought already?

--- End quote ---

Well no :(  Basically it does centre(ish), but it returns to a different place every time.  Sometimes it over-shoots, and other times it does not return enough.  The ball/socket joint is really free and very easy to move around without the spring...but with the spring on it just doesn't work right.  It looks like it should work but it just doesn't!


--- Quote from: Lilwolf on June 14, 2004, 08:34:43 am ---sure the spider makes you push into a direction... but it still really just adding more resistence.

--- End quote ---

Yeah I see what you mean.  But using 4 opposing forces is the best way I can think of to make sure the stick returns to exactly the same spot.


--- Quote from: Lilwolf on June 14, 2004, 08:34:43 am ---btw, I just wired my 49 way to a control panel.  I spend a bunch of time trying to get a button setup that would work with n64 emulation (since my daughter LOVES zelda games... or watching me play them).  The new 49way controller from Dave is GREAT!  Now I just need to add a switch on top of the control panel for the weighted scale or straight scale.  Sinistar needs the weighted scale.  But n64 really needs a straight scale.

--- End quote ---

Cool, that's good to know :)  Any comments on how the 49-way works with analog stick games?  Stuff like Escape from the Planet of the Robot Monsters and Road Runner I am quite interested in...

Lilwolf:

It runs pretty good.  

I have to test it with more games this week.  

The big thing is there is two ways to set the range.  Scale and Straight scale.  Most games seems to run better in a straight scale... but sinistar.

I only had time this weekend to play a few games... sad I spend hours redoing controlpanels... and played maybe 5 games.

Pages: << < (2/4) > >>

Go to full version