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7 or 6 buttons??
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SirPoonga:
In a 7 button setup, Many people will wire the buttons like this

  456
4123

Then just use mame's ctrlr files to specify neogeo's buttons in the correct order (neogeo.ini).

There's lots of ways to save on inputs if needed.
cbmeeks:
Well, I do plan on having a coin door (2 slot) but I think I will just use 6 buttons.


Here is what I plan on having:

2 Players, 6 buttons each
One 4-way with 3 buttons
Trackball with 3 buttons
Spinner
2 Coin Buttons
2 Start buttons
Pause button
Exit Button

I was thinking the spinner and 4-way will share the same 3 buttons.
Plus, those 3 buttons could share player 1 and play 2 first 3 buttons??

-cb
SirPoonga:

--- Quote from: cbmeeks on June 10, 2004, 11:59:18 am ---2 Players, 6 buttons each
One 4-way with 3 buttons
Trackball with 3 buttons
Spinner
2 Coin Buttons
2 Start buttons
Pause button
Exit Button

I was thinking the spinner and 4-way will share the same 3 buttons.
Plus, those 3 buttons could share player 1 and play 2 first 3 buttons??

--- End quote ---

The 4 way can share player 1's 8way inputs too.

Heck, you can do what I did, I have a switch for player 1 buttons 1 and 2 to switch them from ipac inputs to mouse inputs.  I generally keep it on mouse anyway.  There are some games that don't like mixing mouse and keyboard inputs, I have noticed.  Hence the switch.  that would save you even more buttons to buy.  If you goto my site look up my control panel layout.  Other than dual joystick games I've been able to play most everything.
Lilwolf:
But if you do this... and your playing a good fighter with a friend... and beating them badly...

expect them TO GRAB THE 4PLAYER JOYSTICK when you are trying to do your super upper special finishing move when they are dizzy!

(note:  I talk with experience...)

you can add a single switch on the side somewhere that will break the ground connection to all the microswitchs on the 4way and another one for the 8way... so only one is enabled at a time... (breaking the ground is enought to kill it)


--- Quote from: SirPoonga on June 10, 2004, 12:04:32 pm ---
--- Quote from: cbmeeks on June 10, 2004, 11:59:18 am ---2 Players, 6 buttons each
One 4-way with 3 buttons
Trackball with 3 buttons
Spinner
2 Coin Buttons
2 Start buttons
Pause button
Exit Button

I was thinking the spinner and 4-way will share the same 3 buttons.
Plus, those 3 buttons could share player 1 and play 2 first 3 buttons??

--- End quote ---

The 4 way can share player 1's 8way inputs too.

Heck, you can do what I did, I have a switch for player 1 buttons 1 and 2 to switch them from ipac inputs to mouse inputs.  I generally keep it on mouse anyway.  There are some games that don't like mixing mouse and keyboard inputs, I have noticed.  Hence the switch.  that would save you even more buttons to buy.  If you goto my site look up my control panel layout.  Other than dual joystick games I've been able to play most everything.

--- End quote ---
etumor:
I use the 7 button layout on my cabinet.  The four buttons on the bottom row were designed to mimic the Neo-Geo layout.  I never ever use the 7th button.  For Neo-Geo games that do use 4 buttons, I end up mapping the rightmost buttons, rather than using the bottom row.

Future designs will only use 6 buttons max per player.

-Jeff
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