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What games use a spinner?
Tiger-Heli:
--- Quote from: Minwah on June 09, 2004, 10:46:53 am ---Edit 2: Car Polo slipped thru as it is classed as 'Sports', and Road Blasters as I didn't think to filter out 'Shooter / Driving' games.
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Roadblasters is optical 270-degree yoke, so I think it should stay in anyway.
Minwah:
--- Quote from: Tiger-Heli on June 09, 2004, 10:56:31 am ---Roadblasters is optical 270-degree yoke, so I think it should stay in anyway.
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Yeah the reason I said that is I filtered out ALL driving games, as I'm not interested in them for my analog panel (I am making a separate steering wheel panel you see...)
Minwah:
--- Quote from: cbmeeks on June 09, 2004, 10:54:54 am ---Well, looks like I am buying a spinner...lol
So, do they work well for driving games??? Outrun??
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Won't work well with OutRun as that used a ~270deg wheel (POT based). It will work very well for games which originally used spinner type wheels, eg Pole Position, APB, Super Sprint etc...from memory there are ~35 of those.
Edit: exactly 35 ;)
kevin:
Do the beatmania/hiphopmania games really use a spinner? I thought the turntable was just a fancy mechanism for hitting one of two (clockwise/counter-clockwise) switches. As long as the turntable is moving, the button is 'pressed'.
In MAME, buttons 6 and 7 are both for the turntable, and you need both of them to play properly. While playing a song, quick sucessive presses of a single turntable button are ignored, forcing you to alternate between the two buttons, ie make a scratching motion. I'd imagine this is because there is no set scratch distance on the turntable so the software ignores the presses for a very short duration to compensate for long or jerky scratches.
I'm not familiar with how spinner input is handled in MAME, but is it possible to have one direction of the spinner act as a button press, and the opposite direction to act as a different button? If so, you could come up with a cheap turntable top for your spinner and stick some buttons in the beatmania config and have a cheap controller for a very fun game.. Assuming you already have a spinner.
Anyways, didn't mean to hijack the thread, but I guess it's still spinner-game related.
-Kevin
rchadd:
i am thinking of building removable CPs for my cocktail cab and so currently thinking of builiding one CP with a spinner (i plan to have another with a TB and 3 buttons - for missile command;)
just wondering how many fire buttons would be required for a spinner CP?
i suppose most spinner games don't need many fire buttons.
would just 1 fire button be sufficient or more required?