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2 coin mechs for 4 player setup
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Hooch:
Here is my small dillema and a few possible solutions.  Let me know what you think.  I'm building a 4 player cabinet, but I'm only going to put in a 2 player coin mechanism.  Obviously this could cause problems with players 3 and 4 (unless ofcourse I just add a button for credits, but I'm going for as much of an authentic feel as possible)  I don't plan on charging people, but I do plan on having a jar of quarters that people will have to use to play.  Here are the possible solutions

First solution is to throw both player 1&4 to coin mech 1 and 2&3 to coin mech 2.  Ofcourse then you have problems with games that will automatically throw players in the game who have credits even if they don't press start (like X-MEN).  Now that I think this through as I write it down I find more problems here than solutions.

Second solution.  Add a shift button to the control panel and hold it in while inserting quarters for player 3 or player 4.  This is the only solution that seems like it will work to me.

Am I such a newbie that I'm really missing something here, or is this a legit problem?
DaveMMR:
I dunno - I'd just pick up a four entry coin door.
rsoandrew:

I think the shift key or 4 coin door is your best bet.

If you really wanted to you could use a toggle switch to change the coin slot from player 1 to player 3 but that isn't any more authentic than the shift key.

I would just hide some buttons discretely to add credits. On my cab I used full size arcade buttons mounted to the underside CP. You still feel like you
NoOne=NBA=:
The problem you would run into with the "shift key" solution is that your encoder will read ALL keypresses as shifted during the time that the shift key is down.

Unless you map ALL the other buttons to the same function shifted, as unshifted, you are going to have people that can't move while you're coining up, or people inputting function codes, etc... while you are coining up.

I think your best bet to remain at least reasonably authentic would be to wire the reject buttons on the 2-P coin door to function as Coin3 and Coin4.
Hooch:

--- Quote ---The problem you would run into with the "shift key" solution is that your encoder will read ALL keypresses as shifted during the time that the shift key is down.
--- End quote ---
I hadn't thought about that.  I'm glad you mentioned this before I wired up.  This would definitely be a problem.


--- Quote ---I think your best bet to remain at least reasonably authentic would be to wire the reject buttons on the 2-P coin door to function as Coin3 and Coin4.
--- End quote ---

I've thought about this also.  This will probably be the way I go.  I doubt players 3 and 4 will get much use anyway, except for times when I have a group of people over at once.

My problem was that I purchased a 2 coin over/under before I realized the dilemma it would cause.
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