Main > Project Announcements
ROTARY T-STIK PLUS (PLUS) - Willy Wonka Edition
hyiu:
and in case the pic doesn't make sense...
the 12 groove metal gear will be attached to the end of the stick.... and when you rotate the stick.... the gear (hard plastic or metal is preferred for abuse) will turn with the shaft...
this will "click" on the 2 coin door style microswitch...
turning 1 direction will turn only 1 ms.... reverse the turn and it'll click the other ms....
the spring will need to be there to make sure the ms metal will be kept in the "initial position"... ready to be clicked....
and if the gear groove thingy is deep enough... you should still be able to click the ms even when moving....
well..... for now... I donno how well it will manage if you spin the stick REALLY QUICKLY.... will the gear and the MS catch up.... or... in the long run.... (assuming the gear is metal, it should be ok...) but the coin door ms... that lever piece of metal... will it goes bad....
from my initial thinking... the only thing about this mod is "WHERE OR HOW TO GET THIS PARTICULAR 12 GROOVE GEAR ??" if I can get one, I think its worth a try....
mr.Curmudgeon:
--- Quote from: hyiu on June 08, 2004, 03:03:14 pm ---... the only thing about this mod is "WHERE OR HOW TO GET THIS PARTICULAR 12 GROOVE GEAR ??"
--- End quote ---
Isn't that always the case! :)
I like the idea, but I think there may be a simpler way of adding the clicking feature. I've got something in mind, I'll try to post about it soon. The only issue I can see with the microswitch idea is, how well will the gear make contact w/ the MS when the joystick is tilted? That was the big issue when I first approached this hack.
Also, Why the 12-grooves? Will that allow the proper number of 'clicks' between each degree of firing in Ikari and such? What are the actual degrees, btw, in the characters rotation and how many click between each?
EDIT: Content
Kremmit:
--- Quote ---What are the actual degrees, btw, in the characters rotation and how many click between each?
--- End quote ---
360 degrees in a circle
12 positions
360 divided by 12 = 30 degrees per click
looking at that picture... won't the "gear" both switches no matter which way you rotate? It looks like whichever way you go, one will be hit in the "right" direction, and the other will be hit in the "wrong" direction.. won't this cause a problem? I'm assuming you're using one switch to register clockwise turns, and the other for counter-clockwise. Xybots used a stick that did that; but it didn't rotate all the way around, just twisted about 1/8 turn in either direction, enough to trip either the clockwise or the counter-clockwise switch. That would be pretty easy to build- see bottom image (original retained for comparison)
Lilwolf:
neat idea...
got a question... do you have any problems rotating and moving at the same time?
How about doing a super upper cut or any weird things like that.... could this cause the belt to fall off?
GREAT JOB!
mr.Curmudgeon:
--- Quote from: Lilwolf on June 14, 2004, 04:13:36 pm ---neat idea...
got a question... do you have any problems rotating and moving at the same time?
How about doing a super upper cut or any weird things like that.... could this cause the belt to fall off?
GREAT JOB!
--- End quote ---
Thanks!
No. It works perfectly so far and it hasn't come close to falling off. I don't think the T-Stik has enough travel to pop it off. I've played Heavy Barrel/Ikari constantly without issue (extreme rotating while moving).
The only weak point would be the pulley that is threaded on the shaft end, pulling/twisting too hard when switching from 4-way to 8-way could lead to trouble, but so far it hasn't. I'd like to get a metal version of the pulley to avoid this potential issue, but I haven't found one yet.
I've also had plently of success with spinner games. After testing the Wonka hack against a true spinner I can comfortably say that it works well. I played Cameltry all the way through without trouble. Arkanoid works, etc. Although I still prefer a spinner for spinner games, I'd say if a person has limited space on the CP and can only fit one joystick, this modification provides an extra bit of gameplay (spinner games/rotary games) without much sacrifice.