Main > Lightguns
Ok we have lightgun support, now what?
Psyklops:
--- Quote ---The sonic method had a L shaped bar that goes over the monitor... that kinda sucks... and it probably wont work with a glass bezel... but you can but it over it.
I asked Branden... he said that he liked the technology and they are interested in looking into it... btw, he was the one who told me it used sonic technology.
--- End quote ---
Bob Sanders:
1. the monitor bezel shouldn't bother a lightgun arcade games that have light guns have bezels as well
2. why can't 2 guns work with light gun tech it works with arcade games and act lab's old light guns act labs is just being cheap and they dont put hardware that is powerful enough to track 2 guns simulataniusly
how often have 2 different people fired there guns at the screen withen 1/30 of a second?????????
Howard_Casto:
--- Quote ---
L Bar?
--- End quote ---
u_rebelscum:
--- Quote ---2. why can't 2 guns work with light gun tech it works with arcade games and act lab's old light guns act labs is just being cheap and they dont put hardware that is powerful enough to track 2 guns simulataniusly
--- End quote ---
Don't blame the hardware, blame microsoft, or actually the operating system. Micro$oft designed windows so you cannot track two mice independently. Micro$oft does not have direct lightgun support in DirectX, but mouse and (multiple) joystick support.
The old actlab guns needed special drivers for each game for the guns to work. Actlabs could either go the same route as before and hope the game developers would write the drivers again (in most cases, the drivers were not written), or go with a mouse-type design that would work for most games right out of the box as well as the windows desktop. They went the mouse way because of software limits of going the other, but sacrificed being able to add dual gun support for free. 2% games with dual support VS. 75%+ games & windows desktop, but no simple dual support. Which way would you go?
Old school Atari football and Atari Soccer arcade games supported four independent trackballs. But micro$oft takes all mouse type inputs (new actlab lightgun, mice, trackballs, touchpads, etc) and combinds them into one "system mouse", thus making support for two (mouse-type) lightguns very hard. Most likely actlabs would need special drivers for each game, and maybe even a specially compiled version of the game, since most programmers now assume "there can be only one" (mouse). Writing special drivers is the exact reason they didn't go the old way.
Changing the lightgun hardware (should) be pretty easy, if not exactly free. IMO the problem is in fixing the OS and the retail game software. Why would actlabs make a two gun connectioner to the monitor when it won't work anyway. (okay, it will half work: all games will see only one gun)
If you couldn't tell, I'm still mad at M$ because mame:Analog+ cannot get two trackballs in winXP, while dmame can have two in old school dos (and so could old school arcade game Marble Madness). XP is one step forward, another back, IMO. :(
Bob Sanders:
just use different buttons you dont need the simultaneos support of two mice
the gun does not track the screen in real time only when a shot is fired the gun is tracked
dont give me some bull ---steaming pile of meadow muffin--- that two people fire at the same time withen that 1/30 of a second
and if you make a arcade gun pls make it right emulate the arcade guncon best lightgun of all time
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version