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Enable Cocktail Mode for specific games
rchadd:
looks like there is going to be a lot of work to set up each game then...
is it easy to figure which games support cocktail mode and what dip setting are required?
is this info documented anywhere?
i had hoped that it was just a matter of setting a variable in the mame.ini file !?!
eg. "mode=cocktail" and that would apply to all games that supports that mode. I think that would have been a good solution.
Is there a build of mame specifically for cocktail cab? does No Name Mame support this type of feature?
TheGatesofBill:
There is a Cocktail MAME somewhere if memory serves. I am looking into adding a -cocktail switch or something to No Name MAME, but it requires more time than I currently have.
Tilzs:
If you use advance mame, you can set the cocktail dipswitch globally. :)
Better yet, you can set cocktail just for the vertical games, while leaving the dip switches for the horizonal games on regular. ( or vice versa) Just use the following line.
vertical/input_dipswitch[cabinet] cocktail
seibu:
--- Quote from: Tilzs on June 02, 2004, 10:48:51 am ---If you use advance mame, you can set the cocktail dipswitch globally. :)
Better yet, you can set cocktail just for the vertical games, while leaving the dip switches for the horizonal games on regular. ( or vice versa) Just use the following line.
vertical/input_dipswitch[cabinet] cocktail
--- End quote ---
Had to add (sorry!) - that advanceMAME also lets you flip games that don't have cocktail support in-game by pressing a certain key - so you can effectively play anything cocktail style!
God I love advanceMAME!
Howard_Casto:
--- Quote from: Jakobud on June 01, 2004, 08:08:05 pm ---CFG files are binary. They are game specific. They save so that the next time you play the game it has the same CFG settings. CFG files are rarely compatible from one Mame version to another (ie. when upgrading Mame you will probably have to adjust CFG settings again for each game). Why no one has yet to make software that parses CFG files so you can edit them outside of Mame is beyond me...
--- End quote ---
Because they are the wrong way to go.... Ctrlr files are the future. If the proper code was added there could be dip files added that work just like ctrlr files. Unfortunately, with the exception of urebel, myself and a few others, nobody wants to "waste time" working on mame's various input and configuration issues. And as we are all busy with our own projects, it's hard to get the time to work on them either.