Main > Software Forum
Can someone who uses DK test out marvel vs capcom
Minwah:
--- Quote from: PacManFan on June 02, 2004, 09:40:25 am ---It is possible to flush the keyboard cache, so that after you launch a game, all stored keystrokes in memory are discarded.
--- End quote ---
I'm sure that is so, but I couldn't find a way to do it from VB...any clues?
PacManFan:
It really depends on how you are reading the keyboard. In my FE, I'm using GetAsyncKeyState, but I could also use DirectInput.
For clearing the windows keyboard buffer, you need to iterate through the messages of the window using PeekMessage, and get the keyboard-specific messages using GetMessage.
I can post a c++ example if you need it.
-PMF
Minwah:
--- Quote from: PacManFan on June 02, 2004, 12:27:05 pm ---It really depends on how you are reading the keyboard. In my FE, I'm using GetAsyncKeyState, but I could also use DirectInput.
For clearing the windows keyboard buffer, you need to iterate through the messages of the window using PeekMessage, and get the keyboard-specific messages using GetMessage.
I can post a c++ example if you need it.
--- End quote ---
Thanks, but C code is pretty much lost on me ::)
OT Did you get that MW layout code I emailed you? Sorry I haven't checked out Kymaera enough to see if you included it :-[
PacManFan:
Yeah, I got it a while back, But I was having a hard time making heads or tails of it. It would be nice to create a converter so users of MameWah and Kymaera could swap skins.
-PMF
Minwah:
--- Quote from: PacManFan on June 02, 2004, 01:42:22 pm ---Yeah, I got it a while back, But I was having a hard time making heads or tails of it. It would be nice to create a converter so users of MameWah and Kymaera could swap skins.
--- End quote ---
It looks worse than it is, purely as there are so many objects (the way I did it is pretty cheap to be honest, just reading values and applying to objects' properties). If anyone wants to make a converter then sure, good idea. I'm not willing to do it really as I know I will be changing the format in the future...and I wouldn't want to have to do it again! If anyone is serious about making the converter, I could turn my code into English so anyone could understand what each line of the LAY file does...