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| mattv:
There are no games where players 3 and 4 need 6 buttons each. Probably the closest is D&D shadow over Mystara (capcom 1997), 4 players with 4 buttons per player + 1 optional button per player used to show the inventory + 1 start button per player. Normally the "start" button and the "inventory" button are the same one. Honorable mention D&D tower of doom (capcom 1995?), 4 players with 4 buttons per player + 1 start button per player They are both cool games tho Anyone know how many buttons Golden Ax 2 is? 4 players with 3 buttons per player + start I think? after SOM it's probably the best beat em up |
| DaveJ-UK:
Golden Axe 2 is a good game, but I find it a bit slow after playing Cadillacs & Dinosaurs, Final Fight or Metal Slug. Cadillacs is 3 player (2 buttons per player). I have a feeling you can switch it to 4 player in dip switches. |
| Witchboard:
--- Quote from: mattv on May 27, 2004, 04:15:26 pm ---There are no games where players 3 and 4 need 6 buttons each. --- End quote --- A majority of CPs with that many buttons on players 3 and 4 are also designed to play console games. |
| Silverwind:
I have a four player CP.. and I went with 6 buttons for players 3 and 4 mostly just to get a nice symetric look.. Also if you want.. you can have players 1 & 2 play on the outside controllers if you want more room.. etc.. just more flexibility.. the buttons are cheap to add a couple more.. |
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