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GamePad Wiring then .ini issues
blue:
--- Quote from: _Iz- on May 19, 2004, 04:54:30 pm ---
--- Quote from: blue on May 19, 2004, 04:38:32 pm ---"generic driver"
I have not tried, i'll give it a shot but i don't see this working... windows has no problem detecting and registering the digital contols for the game pad. Its in games that only the analog work including Mame32.
But hey who knows... its worth a shot....
--- End quote ---
Does the digital d-pad show up in the winxp game controllers control panel as a hat switch on your system? Most games won't let you control movement with a hatswitch, that's why it won't work... the interact drivers for win98 allowed you to make the dpad appear as xy axis for proper useage. No such utility/driver exists for winxp - I know, both my brother and I bought this controller. Before we bought it we checked the interact website for winxp drivers - site said drivers coming soon! So we bought it. Months later still no WinXP drivers and the "Coming soon" message was removed. We each e-mailed Interact who basically told us we were SOL. :(
--- End quote ---
Ummm... controller hat switch.... not toos sure if this is what it displays as... possible... when i get home i'll double check. But you are very correct about the drivers for this gamepad.
Thanks a lot for you input on this _Iz-!!
***You are correct sir...
Windows see this as a hat switch... the AxisPad will not work with Mame.
Thanks to all for help on this one. ;)
_Iz-:
--- Quote from: blue on May 19, 2004, 05:09:43 pm ---
--- Quote from: _Iz- on May 19, 2004, 04:54:30 pm ---
--- Quote from: blue on May 19, 2004, 04:38:32 pm ---"generic driver"
I have not tried, i'll give it a shot but i don't see this working... windows has no problem detecting and registering the digital contols for the game pad. Its in games that only the analog work including Mame32.
But hey who knows... its worth a shot....
--- End quote ---
Does the digital d-pad show up in the winxp game controllers control panel as a hat switch on your system? Most games won't let you control movement with a hatswitch, that's why it won't work... the interact drivers for win98 allowed you to make the dpad appear as xy axis for proper useage. No such utility/driver exists for winxp - I know, both my brother and I bought this controller. Before we bought it we checked the interact website for winxp drivers - site said drivers coming soon! So we bought it. Months later still no WinXP drivers and the "Coming soon" message was removed. We each e-mailed Interact who basically told us we were SOL. :(
--- End quote ---
Ummm... controller hat switch.... not toos sure if this is what it displays as... possible... when i get home i'll double check. But you are very correct about the drivers for this gamepad.
Thanks a lot for you input on this _Iz-!!
***You are correct sir...
Windows see this as a hat switch... the AxisPad will not work with Mame.
Thanks to all for help on this one. ;)
--- End quote ---
I just tried my axispad with mame again. It is seen as a hat switch but can be mapped quite happily to be used as directional movement with mame.
blue:
;)
Thanks for the heads up on that on _Iz-, however i have since abandoned that project that moved on to another. But i truly appreciate you helpon this. Thanks!
born_in_an_arcade:
I just read this thread because i was going to do the same thing. However, i was going to use two different pad one axispad and another maybe sidewinder.
After reading these posts i was alittle discouraged because it might not work. But, i started soldering. I soldered for 4 movement (on the dpad, not the digital knobs) and then i soldered 6 buttons.
I could not find the ground.
I then ran the config controller in the control panel, touched some wires, and found that this method worked.
I then fired up mame, via GameEx (fantastic FE) ran a game, pushed tab to get to the settings, and config player one.
This worked.
The only problem that i have now is getting GameEx to recognize the axispad as an input device so i can use it on the front end, eliminating the need for key board or mouse.
Any suggestions? Also, why find a ground?
Tiger-Heli:
--- Quote from: born_in_an_arcade on February 11, 2006, 12:04:37 pm ---Also, why find a ground?
--- End quote ---
For just the joystick - common ground means 5 solder points (directionals and common ground) no common ground means 8 solder points (2 per directional). Otherwise it doesn't make a tremendous difference. . .