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pinmame/vpinball button question

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Zakk:

Okay, I see the settings in pinmame, but are A and L actually secondary buttons for pinball?  I DO remember a few pinballs that had second buttons for other functions, but I can't make the A and L key do anything in the ones I tried so far.  If I add pinball buttons to my cab, I want to make sure I add them correctly (not too few not too many).  Any insight would be coolio (sorry, I'm a pinmame newbie) :)

Doc-:

I recommend two buttons on each side - one is the flipper for that side and one is the tilt or "nudge" button for that side.  I also added a button on the front bezel for the plunger.  If you hold it down it pulls back the plunger.  That makes for a total of 5 extra buttons.

Other than that you need coin and start keys - but you should be able to use the same ones you have on your cab for regular games.

You can remap the keys in the vpinball app - so I just have my pinball buttons wired into buttons 1-5 and then remap them as needed to play.

ErikRuud:

Black Knight had extra buttons for the 'Magna Save' which is only active at certian times during the game.

There were others with special functions, but I don't know any off the top of my head.

Howard_Casto:



Pinmame supports more than 2 flipper buttons, but visual pinbal does not.....  

So if that's what your asking, no vp cannot support upper and lower flipper buttons.  

Aceldamor:

"The Shadow" has multiple button functions also...the two daggers that control the ramps are controlled by 2 buttons as well.

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