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pinmame/vpinball button question
Zakk:
Okay, I see the settings in pinmame, but are A and L actually secondary buttons for pinball? I DO remember a few pinballs that had second buttons for other functions, but I can't make the A and L key do anything in the ones I tried so far. If I add pinball buttons to my cab, I want to make sure I add them correctly (not too few not too many). Any insight would be coolio (sorry, I'm a pinmame newbie) :)
Doc-:
I recommend two buttons on each side - one is the flipper for that side and one is the tilt or "nudge" button for that side. I also added a button on the front bezel for the plunger. If you hold it down it pulls back the plunger. That makes for a total of 5 extra buttons.
Other than that you need coin and start keys - but you should be able to use the same ones you have on your cab for regular games.
You can remap the keys in the vpinball app - so I just have my pinball buttons wired into buttons 1-5 and then remap them as needed to play.
ErikRuud:
Black Knight had extra buttons for the 'Magna Save' which is only active at certian times during the game.
There were others with special functions, but I don't know any off the top of my head.
Howard_Casto:
Pinmame supports more than 2 flipper buttons, but visual pinbal does not.....
So if that's what your asking, no vp cannot support upper and lower flipper buttons.
Aceldamor:
"The Shadow" has multiple button functions also...the two daggers that control the ramps are controlled by 2 buttons as well.