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What would you like in a Top Down Shooter?

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Lilwolf:

I just got a new idea (think its new).


How about adding a sudo physics model to it... which will move ships around... And if they crash together great!

And when they die, they fly in the proper direction for a bit before they hit they blow up..

So you could shoot a big ship on the left side, which then shoots to the right and smashes up all the ships in its way...

kinda a domino effect.

NoBonus:

Of course, if during the inevitable stage where you are flying over water, it would be cool if you could either land your ship on the water or go the water to avoid enimies.  Of course, this would require elevation control of some sort... this could be facilitated by allowing the player to switch back and forth from top down shooter to side scrolling shooter during gameplay...


Khaine:

Hey guys, me again.

Sorry for not replying for a while but I have been preoccupied by some damned uni assignments (why wont they leave me alone? Dont they know making games is more important).

Well it seems that having the ability to hold down the fire button to do something is being a fairly popular request. I wasn't initially going to include this, but it looks like i might have to. I think I'll go with the whole charge-up angle.

Also I think its time to ask a fairly important question. What kind of machines are you people using (for your arcades)?

I ask this because some of the ideas, which are cool, would not really be feasable on an older machine. If, however, you all have pretty decent computers, then it may be possible to include some of these more 'advanced' ideas.

For example, having enemies that once the have been killed spiral out of control, shooting in all different directions as they go, and finally slamming into the ground can be done, but it would require a more advanced physics and collision detection system. This would then boost the minimum requirements.

Well how about this for an idea. Say I make a 'basic' game first, one that more closely resembles the arcade games of old. Then, if this goes down well, I could consider making a sequel (or add-on) including all these more advanced ideas. What do you think?

And reading this, if you are concerned about how much it is gunna cost, never fear. I dont plan on charging.

I would also like to point out some limitations this game is gunna have that i already know of. First up is music. Its not gunna have any. Why? Because im not a composer. That being said, I plan on there being a sub-directory called 'Music' into which you can place MP3s and the game will then play them.

Second is textures. I am by no means a texture artist. As such, the textures in the game are probably going to be pretty plain. If anyone knows of anybody who may be willing to help in this department could you please let me know.

I could also do with some concept art. After all, the more the merrier.

And rest assured, anyone who does contribute will be credited. In the credits, in the game, in any files they create etc.

Well thats about all for now

Later,
Khaine

NoBonus:

If you arehaving trouble with textures, you could always make this a Tron-themed top down shooter.  Maybe you could drive a recognizer. But the textures would just all be shades of gray with neon outlines.

I think making a basic and advanced version of this game is brilliant and so is having the music being user defined.  The music being user defined not only saves time on the creation side, but allows the user to make the game more "their own".

Khaine:

In regards to my 'other project'.

This main project is an RPG (as yet un-named), as always, with a twist.

The only twist that I'll give away at the monent is that in this game dont be expecting to see any humans, elves, dwarves, orcs, goblins, or any of the other major cliche races. And from that, if you are wondering what kind of creature you will be playing, they are called Fates. Think an elf cross-bred with a vampire and you have a Fate.

As i noted in my previous post, i am not much of a texture artist. This shouldnt hopefully pose too much of a problem in this game as it is going to use cartoon rendering. I think playing an interactive cartoon is kinda cool.

And dont be expecting sunshine and happiness either. There wont be much saving of princesses from evil tyrants in this game. In fact, you can be the evil tyrant if you wish, and behead said princesses (yes i know, im evil. And i love it).

If your wondering about a release date, it wont be any time soon. I have been working on the engine, and am about to upgrade it from DirectX 8 to DirectX 9. I am hoping it will be done within a year though.

It doesnt have a website yet. You can however go to http://homepages.picknowl.com.au/lordkhaine/MOD.htm and when I have enough stuff worth posting this site will be updated. I hope to get a proper address one day, but that wont be until its close to release. The above address has some stuff i was working on for a DungeonSiege MOD. A few of the ideas on that site will be carried over into this new game.

If you are still interested let me know, and I will keep you updated with its progress.

Later
Khaine

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