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| DrewKaree:
Santoro, I would have no objections to your "run of 10,000" idea since you're putting the wheels in motion and (hopefully) bringing this to fruition. I see and understand the logic behind NOT using MAME on the tokens. This is, after all, BYOArcadeControls, not BYOMameMachine. That is a point well taken. Your idea for artwork submissions is a good one, as more folks may/might find out about this and thus ensure more sales, perhaps even making 'em cheaper. I don't yet know how you propose to have funds submitted to you, BUT.... what about setting something up now and also start artwork submissions. That way, when the consensus is reached on the design, you'll be able to turn this out quickly, making everyone on all ends happy, and you'll have a better idea of whether or not you will be able to sell the OTHER 5,000. I'd hate to have you eat the cost, and don't mind that you'd make a profit. Actually DOING something has costs, be it mental work or physical work, and you have every right to charge for your efforts, after all, none of us wanting to buy 'em from ya have done anything other than say "yeah, I'd like some-o-dat". |
| DrewKaree:
--- Quote from: Lilwolf on May 11, 2004, 08:12:31 am ---....btw, its pretty easy to hack your coin mechs. I hacked mine to take ANY coin...(the trick to hacking a coin mech is to remove all the items in the middle, and add some cut in 1/2 straws to make all coints no matter the size to get down the proper slot.) --- End quote --- Please, for myself and anyone else concerned with this issue, explain more in depth, or with pictures, so that it can ease our minds and resolve this part of the token size problem. I don't mean to take this OT, but the size seems to be the only "I dunno" in anyone's mind, and your explanation of the solution be greatly appreciated :) |
| jcoleman:
Hey folks...the token size issue needs some consideration. I personally have .900" token mechs, this apparently being the most popular size for tokens. What are the options? Coleman, who already has about 500 tokens, and whose wife will kill him if he buys 200 more just because they have a nice logo |
| mp2526:
The problem with explaining how to hack a coin mech, is there are so many out there. I typically attack the problem by taking the size token I am aiming to use and run it through the mech several times being careful to watch where it gets stuck. Sometimes there are screws that will allow for an adjustment here and there, sometimes it requires you to bend some metal or shave some plastic to get the coin to work. Sometimes, no matter how much you work at it, some mechs just don't hack easily. I might try to get a basic tutotial up on the web if I get some free time this week. And on the note of .900 tokens being more popular, that may be true, but they aren't more popular than quarter mechs, which in my opinion are easier to hack for the .984 token. |
| Psychosylph:
I would be interested in some, either one or two sided. Would really like to see "Game Not Over" on them, though... |
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