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| One Player fighting game template |
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| NoBonus:
Yeah, in the long run. So I want a dedicated fighting game setup to play fighters only (and occaisionally other games). I am going swappable because having all of the controls on one panel just seem awkward to me and I have limited space. My third panel will have a spinner, some buttons, and a hacked flight stick and maybe a regular joystick for fun. The Neo-Geo setup will also have a 4-way on the right side for Pac-Man, etc... or should it be on the left of my other stick? Hmmm... I will need to make a test rig and test it out. NoBonus |
| bigmoe:
If you have room on the panel, I actually found that angling the buttons (like a M$ natural keyboard) gave me the most comfortable fit (and higher scores). Not arcade-authentic, but neither is the easy-chair I play from ;D. |
| NoBonus:
--- Quote from: bigmoe on April 27, 2004, 06:15:19 pm ---If you have room on the panel, I actually found that angling the buttons (like a M$ natural keyboard) gave me the most comfortable fit (and higher scores). Not arcade-authentic, but neither is the easy-chair I play from ;D. --- End quote --- Where can I find an example? |
| Spaced Invader:
Best idea is to get some cardboard and model various angles/button distances and use what feels best to you...after you pick one the cardboard is a ready made template. |
| NoBonus:
Where can I find some fighting game button layouts (other than the Capcom template)? NoBonus |
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