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One Player fighting game template
bigmoe:
--- Quote ---Best idea is to get some cardboard and model various angles/button distances and use what feels best to you...after you pick one the cardboard is a ready made template.
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I did this and it helped a lot. In fact, I wish I had done more drafts (and may yet). It's just a pain to unwire and rewire a lot.
--- Quote ---Where can I find some fighting game button layouts (other than the Capcom template)?
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I took the layout on TalkingOctopus's site and replicated it (by hand) in TurboCAD 4 (there is a free "learning" version kicking around the Net...I think I found the link to it on this site). Then I added two more buttons (for a ps2 hack) and used the program to rotate the buttons around.
I recall it being a pain to measure out on the wood, but I had better results doing that than using a drilling template. (Obviously, my woodworking skills, if drilling holes is indeed a "skill", need a lot more practice, whatever the case.)
I may be able to dig up the file if you're really interested.
b
NoBonus:
Sure, I will have to find the "learning" version of Turbo CAD 4, but that sounds great.
NoBonus
NoBonus:
I got the Turbo CAD trial, but is there a CAD reader piece of software that just reads CAD files that is free? TurboCAD has one, but they want $49.99 for it.
NoBonus
bigmoe:
Okay, I'm back from whereever I went...
Just to be clear, I'm talking about TurboCAD Learning Edition; it's a full, working version of TC 4.0, when it was still all 2D. I think the current version is like 9.0 or something. I seem to recall getting it right from IMSI, and they had to email a key. I can't find the link right now, but you can probably find it via google.
I've tried and failed to upload the fighter template I made, so pm me your email address and I'll send it to you.
b