Main > Lightguns |
Removing the crosshairs in mame lightgun games |
(1/3) > >> |
Magnet_Eye:
I know you can hit F1 to hide the crosshairs, but can you permanently hide them instead of having to hit F1 everytime? |
Howard_Casto:
Not currently... but come to think of it, it would be easy to add a command line switch in mame. I'll look into it. :) |
Magnet_Eye:
--- Quote from: Howard_Casto on April 18, 2004, 12:33:07 am ---Not currently... but come to think of it, it would be easy to add a command line switch in mame. I'll look into it. :) --- End quote --- cool. let me know what you come up with. ;) |
Howard_Casto:
ok this should work, I haven't tested it yet as i'm waiting for the next official mame build before I recompile (hate dealing with diff files) |
Howard_Casto:
if src/drawgfx.c: change =============================================== static int crosshair_enable=1; void drawgfx_toggle_crosshair(void) { crosshair_enable^=1; } void draw_crosshair(struct mame_bitmap *bitmap,int x,int y,const struct rectangle *clip) { unsigned short black,white; int i; if (!crosshair_enable) =============================================== to =============================================== /* static int crosshair_enable=1; */ void drawgfx_toggle_crosshair(void) { options.crosshairs^=1; } void draw_crosshair(struct mame_bitmap *bitmap,int x,int y,const struct rectangle *clip) { unsigned short black,white; int i; if (!options.crosshairs) ================================================ In /src/windows/config.c: Add { "crosshairs", "ch", rc_bool, &options.crosshairs, "0", 0, 0, NULL, "draw crosshairs for lightgun games" }, |
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