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Extra Buttons (Esc., Pause, etc.) for MAME Cab

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Tiger-Heli:


--- Quote from: MameMe on April 14, 2004, 12:32:22 pm ---
--- Quote ---PC Power
--- End quote ---

Does anyone have an image and/or step-by-step on how to attach an external button to the power button on the pc?

More specifically if possible, a standard ultimarc switch button similar to"Player 1 Start" button attached to the computers power button.

--- End quote ---
If you're not worrying about lighting the button, then you would just extend the wires that went to the old button (or run new wires from the PWR pins on the mobo) to the NO and GND (or COMMON) terminals on the microswitch.

DaveJ-UK:

Yea connecting the micro-switch to the pc power should be a piece of cake.

I can't remember where I saw the buttons with internal lights but it would be a great feature to add to a cab.

Brad Lee:

Esc, F2, F3, Pause
f2 is advance, needed at least once for most of the Williams games, and many other games need it
f3 is reset, handy if youre making any changes to control configs and just want to do a quick reboot of the rom

These are mounted on top of my cab, I cut a hole about 1"x3", and then used a blank piece of metal(probably a old floppy drive bezel) With the buttons mounted this way, they sit recessed into the top of the cab, very discreet.

On my CP itself, aside from sticks and game buttons, Ive got 4 atari led cone buttons, for either p1 start+coin/p2 start+coin, or p1-4 start

On my coin door, I replaced one of the blanks(for a bill accepter) with a piece of plastic, and that's where Ive mounted my main cabinet power switch(lighted rocker), volume(hacked up creative 2.1 remote volume) and a spare mini-momentary pushbutton for future use(currently its acting as mouse button1, pause would be good there)


My reasoning was to keep all the "maintenance" buttons on the cab itself, and only have game controls on the CP, since it's swappable.

Rawker:

you only really need one credit button, just map both credit keys to one button.

Tiger-Heli:


--- Quote from: Rawker on April 14, 2004, 05:19:04 pm ---you only really need one credit button, just map both credit keys to one button.

--- End quote ---
Then you're adding quarters for each player with each coin press.

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