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New cab or modular piece cp...?!?

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FYI,
  I just remap my existing layout to play asteroids - I have a six button fighter panel with the extra seventh thumb button for both players.  

  The bottom row buttons on the player 1, 2 panels can be mapped to be thrust, fire, rotate and the thumb button on the player 2 panel is hyperspace.  If you do the mapping in the software right then you can duplicate the original button layout very closely without building a separate set of panels.

Aceldamor:

LuSid's CP is pretty big, and I've modded the CP box to cover the entire CP instead of leaving that big lip on all the edges. I've been toying around with a couple of ideas, kind of a hybrid situation mixing JJ's cab with telengard's stuff.

I'll have to build a prototype to see how operative and beneficial it would be

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