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Which MAME scanline effect do you prefer?

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telengard:

I use AdvanceMame and it's amazing how close you can get to emulating a real arcade monitor.  IIRC  I use a double resolution w/ hardware scanlines, and a few other effects that I can't remember off the top of my head.  If anyone is interested I can post them.  I have spent a LOT of time creating exact resolutions too that use all of the monitor.  It's definitely worth the effort.  Except for the missing bricklike pattern and color bleeding it looks very close to the real thing.  If only MAME could emulate the super bright vectors in Asteroids.   ;)

CGRemakes:


--- Quote from: telengard on April 08, 2004, 01:16:50 pm ---I use AdvanceMame and it's amazing how close you can get to emulating a real arcade monitor.  IIRC  I use a double resolution w/ hardware scanlines, and a few other effects that I can't remember off the top of my head.  If anyone is interested I can post them.  I have spent a LOT of time creating exact resolutions too that use all of the monitor.  It's definitely worth the effort.  Except for the missing bricklike pattern and color bleeding it looks very close to the real thing.  If only MAME could emulate the super bright vectors in Asteroids.   ;)

--- End quote ---

Yea, that would be great.  I've tried several different combinations as well, and just am not sure I'm happy with the results (which was the inspiration for starting this post).  I too am quite surprised more don't use some type of effect (at least for PC monitors, as it's pointless with TVs and unnecessary with arcade monitors)

Khenemet Heru:

I wasn't using them because my test machine uses an LCD display that was a trifle fuzzy to start with, scanlines look strange on it. However the machine I'm actually putting in my cab project has a 19" VGA (computer) monitor, and for that I use the "auto" setting for scanlines thru Direct3D - that setting, in theory, chooses the best scanline effect for the resolution, refresh rate, etc. on a game-by-game basis. So far, 90% of the time it has chosen 25% scanlines; I have my scanline intensity set for 40%, and it looks fine for all the games I have tried. Vertical games look a trifle strange since the lines go the wrong way, but what the hey, it's good enough that I can enjoy the game and feel like it might be a real machine, without the blurring that I got with a TV, which to me is all that matters.

I'm not at all surprised at the lack of votes or the fact that the general response has been "use an arcade monitor" or the like. Lots of the regulars here (and most of the responders are regulars) have several real machines in addition to their MAME machines, and tend towards authenticity. That's their right and opinion and I have a great deal of respect for them and their ideas. However, I feel that it's a disservice to any newbies that would read this thread to represent that as the general consensus. Personally I feel that in general absolute authenticity is unnecessary, as most people out there would be happy with the simulation.

I don't think anyone can make a decision about using/not using scanlines or about any other video/audio option without trying it themselves, as only they themselves can decide if it's good enough for their purposes. Try everything, pick what you are happy with... that's my recommendation.  ;)

telengard:


--- Quote from: CGRemakes on April 08, 2004, 01:21:30 pm ---
--- Quote from: telengard on April 08, 2004, 01:16:50 pm ---I use AdvanceMame and it's amazing how close you can get to emulating a real arcade monitor.  IIRC  I use a double resolution w/ hardware scanlines, and a few other effects that I can't remember off the top of my head.  If anyone is interested I can post them.  I have spent a LOT of time creating exact resolutions too that use all of the monitor.  It's definitely worth the effort.  Except for the missing bricklike pattern and color bleeding it looks very close to the real thing.  If only MAME could emulate the super bright vectors in Asteroids.   ;)

--- End quote ---

Yea, that would be great.  I've tried several different combinations as well, and just am not sure I'm happy with the results (which was the inspiration for starting this post).  I too am quite surprised more don't use some type of effect (at least for PC monitors, as it's pointless with TVs and unnecessary with arcade monitors)

--- End quote ---

Here's the useful bits...

display_mode generate-double-scanline
display_adjust generate_exact
display_scanlines yes
display_color bgr8
display_resize integer
display_brightness .94
display_resizeeffect filter

I noticed that having the brightness at one made the colors look too pastel-ish.  Berzerk looks **much** better @ .94 brightness.  The reds/blues/greens are much brighter, well at least to me   :).

A few games, most notably the Williams games like Defender, Robotron, etc don't seem to work well with generate-double-scanline so those and a few others have the resolutions I've created.

Zakk:

Another vote for none.  I used to use them (pc monitor) then just got used to the fuzzy stretch screen.  Now I prefer it without.  I think I just converted a buddy too, he was hellbound defiant not to give up his scanlines, but I think he's finally seen the light :)

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