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cp interface planning?
Tiger-Heli:
--- Quote from: carl on March 25, 2004, 02:23:50 pm ---Tiger,
funny you should mention the rotary for spinner... I was just thinking about that this am. But then I remembered back to my tempest days, and some of the levels required some pretty crazy spin styles (putting your hand on the side of the knob and jerking hard to get it to spin like crazy). Might be difficult to do with a stick.
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You read the post wrong. I meant that if you got the opti-pac for the opticals, you would have it for the spinner and trackball later. From what I've read, the optical sticks wouldn't be too bad for Arkanoid, but would not work for Tempest (too much friction).
--- Quote ---On optical rotaries for Ikari... how does the game deal with the linear data? Does it move the character in smaller degree increments (compared to the stair step style degree increments provided by the mechanicals)? Or does the character sit at the designated degrees rotation until the optical passes the next rotational increment?
I do like the idea of getting the optical rotary sticks, opt-pac and being able to use it later for the trackball and spinner... if it doesn't ruin the Ikari experience.
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It still moves designated degrees. Whether it ruins it depends on how much you played the original and how much of a purist you are. I would fire up a game on your PC now, the mouse side to side should automatically be mapped to P1 rotation. Try moving the mouse (it's an optical control) and imagining that's the stick rotation and see what you think. (You can use the analog settings menu to control how much the player rotates for a given mouse movement).
Aceldamor:
I have a pair of Happ opticals for my cab and hooked them up for testing purposes and found:
1. Arkanoid and other spinner games, though playable, are not recommended for playing using the rotary sticks...they are NOT free spinning.
2. You can use 2 optical rotary sticks using 1 mouse hack. 1 stick on the x axis 1 stick on the y axis.
3. They will work for all rotary type games, including the optical rotary game .50 caliber. For Ikari, time solders, and guillera war you don't get the click, but with the resistance in the spin of the optical stick you really don't miss it and you can still be accurate with the spin (with a little setting of the sensitivity)
Granted, it's not arcade accurate, but hey....from the sound of it, your not building a repro anyway ;D
Just my opinion on the subject...
carl:
DOH! I'm always reading things wrong... sorry about that Tiger.
Sounds like the optical rotaries will be just fine for me.
Liwolf, I got word back from Druin on his interface:
---
The mechanical interface sends realtime, I don't count the number of
inputs registered and send the same number of outputs, what I do is
wait for input, then send output, and if there are further inputs
received during my output, they are not noticed. Then the end result
is if someone is rotating constantly, as soon as I'm done sending
output, I'll see the next fast received rotation again and set the
output again, and so if 20 fast inputs are made, I may only see 3 and
generate 3 which last the duration of the 20 fast ones, looking like
one long keypress. MAME will spin the character continuously during
this time of extended keypress. As soon as fast rotation stops, I'd be
sending a final output for the last received input. The mechanical
interface thus acts like an analog/optical input when rotated fast, and
acts like single switch clicks when slow normal motion is received, one
output per input. I've used it successfully to control Tron's arm
(which is supposed to be spinner) and several optical intended rotary games.
---
Carl
IncrdblHulk7:
Can anyone comment on attempts at hooking up the 12-pin LS-30 rotary input directly to IPAC4 (No Druid interface) and the ability to play Ikari with it?
Lilwolf:
btw, that is EXACTLY the trouble I was mentioning about the druin board.
MK was similar.. but would cache them...
so the speed you turn will NOT change the speed in game.
Consider waiting until you can spare an extra 12 inputs per game. I tried it in many ways... and this is BY FAR THE BEST SOLUTION.. For timesoldiers and such..
But Ikari is still broken. I will ask around and see if there is a chance of getting it fixed..