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| BeefyD:
--- Quote from: Tiger-Heli on March 17, 2004, 02:14:17 pm ---Q1 - Sorta depends what you are doing with your CP. If you want the trackball to navigate in windows, lots of people put arcade buttons mapped to the mouse butttons next to the trackball. Otherwise, you could use 3 of the player one buttons for FIRE. If space is a concern AND you need the trackball in windows, you could map three of the P1 buttons to the mouse inputs and then cfg MAME to use Mouse buttons for Player 1. I don't think spacing is a problem, they were pretty far apart in the original games, and you're using one hand for the T-ball and the other one for the buttons. Clicking and dragging can be awkward in windows regardless, but that's a function of using an arcade control for a mouse function. Q2 - According to controls.dat, MAME sets the up as P1_JOYSTICK_LEFT_UP and P1_JOYSTICK_RIGHT_UP (like Assault or Battlezone). So you might have to remap the MAME defaults to match your panel. --- End quote --- Thanks for the sensible answers. I guess I never really thought about the way I used to play trackball games (other than golden tee). I've never been so apprehensive about building something. Between the CP layout, Video, and emulator configurations, I'm gonna go crazy. Everything I read seems to confuse me a little more... ;D |
| NoOne=NBA=:
For navigation, I just threw a wireless mouse receiver inside my cab, and use the mouse when needed to navigate stuff. When not needed, it just sits out of the way and disappears into the clutter surrounding my cab. |
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