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Anyone using GameCab's Flight Yoke?

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Xiaou2:

 ugg... no slant = painfull wrist.    You simply can not bend your wrist as far vertically as you can at a slight angle.

  I made this mistake on my home built yoke and had to rebuild because of it.   The difference in mobility and comfort was Huge.

 i do not see how you could have gotten a different result.  
 
 Close your fist and move your wrist up/down (all the way to full extention on each direction, and swifty - yet 100% vertically)   but pivoting in the imaginary center - about 30 seconds.  Next turn your wrist in twords each other and try the same.  Youll see how much a difference there really is...


 *** NEW ***

  I just thought of another reason why they used angled grips!

  Say you turn the yoke far left...  your hand will be almost inverted if you use a non-slanted grip.  

 However... with the slight inward slant... your hand is less inverted and its easier to keep good control over the thing.  Less arm turning/twisting and wrist wrecking motions...

 if you dont want carpel tunnel - i highly suggest angled grips.  esp cause of the fast pace and higgly repeated movmnets to the extremes of your limits.  Im not exaggerating either.  (as i wasnt too eager to change my original yoke deisgn - but after heavy playtest... realized the above, and was glad when i finally rebuilt it)



Tailgunner:

I have an Atari XY yoke with slanted grips and a Tatsumi XY yoke with straight grips. I'm 99% sure whoever built the originals did so for both companies, as all but two parts are interchangable between them. I'd agree the slanted grips are arguably more ergonomic, but I haven't found the straight grips on my other yoke to be a problem.

I dunno how Charlie is mounting his grips yet, but I don't see straight grips being an issue.

GamingGreg:

Tailgunner,

What game(s) was that Tatsumi yoke used on?

Tailgunner:


--- Quote from: GamingGreg on March 11, 2004, 02:09:11 pm ---Tailgunner,

What game(s) was that Tatsumi yoke used on?

--- End quote ---

Apache 3 and Lock-On are the two that I know of.

Gamecab:


--- Quote from: Xiaou2 on March 11, 2004, 01:33:10 am --- ugg... no slant = painfull wrist.    You simply can not bend your wrist as far vertically as you can at a slight angle.

 
--- End quote ---
You guys are giving me grey hair here...  I'll try and post a 360' MPEG of the Yoke this weekend so you can see the details of the yokes design up close.  If i'm not too wiped out from building these darn things I'll even post an Mpeg of myself using one.

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