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Help with PS2 to arcade monitor setup
RandyT:
Something else I have done with some success in the past is to use the Composite Video output connected directly to the composite sync input of the monitor. You might also want to give that a shot to see what happens.
KNagle04:
Unfortunately using composite video as sync didn't work, the image wouldn't sync at all.
Although avoiding tiny soldering was part of the reason I bought this RGC cable in the first place, I wouldn't be opposed to tapping RGBs right off the board somewhere if I'll get better results. I'll look into this a bit more.
It does seem like there's something that comes through too strong and effectively blows out the image once it reaches full intensity, however as I mentioned earlier dialing back all the adjustments had no impact on the distortion.
Looks like I'll be taking a peek at the hold adjustments and seeing if that makes any difference. I may actually have to saw out a small window in the back of the cab to access these adjustments.
At this point I'm considering switching to a PS3. I'd lose PS1 game compatibility, but would gain actual VGA out (not the Sync-on-Green that the PS2 puts out in VGA mode) that I can pipe into my GBS8100 which I know works well with this monitor. I have a dual setup for TC2/3 that I can use for PS1 if I need to. It all comes down to the PS3 supporting the camera I suppose.
RandyT:
I just thought of something else....check all of your ground lines thoroughly. I had a sync issue once that I just couldn't figure out and eventually did. The issue was a broken solder joint on the monitors sync input terminal ground connection. The same thing can happen if the sync ground wire is poorly connected or partially broken.
It might not be what your problem is, but ground issues are sometimes overlooked. A poor ground reference can cause signal levels to not be what they should. If you have ever seen a trailer with dim lights, that's a bad ground...it's connected well enough to make them light up, but not enough to get their full output. Same principle can apply to a monitor connection.