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| MEEP: A Minimal Mini-VPin Project [Completed!] |
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| javeryh:
Super nice. You should be proud. :cheers: |
| DaOld Man:
Looks real good. |
| jeremymtc:
Thank you, javeryh and DaOld Man! :cheers: The machine has had a pretty positive reception with friends and family, and I'm happy with how it performs and plays. I think that I might go ahead and invest in some proper switchgear for it per PL1's suggestions now that it's proven itself in action. It's immersive enough for me to 'forget' that it's a digital representation of the real thing on occasion, and I often find myself trying to manipulate it with body english. I've ended up changing the magnasave/nudge buttons to clone the flippers, as they've ended up being more trouble than they're worth in terms of user/guest confusion. Either people would inadvertently put tables into Tilt by using the wrong button when mapped to 'nudge' (I think that VPX expects an analog input rather than digital, so the "strength" of the nudge input is basically 100% when using a button), or accidentally cycling through lighting settings when mapped as magnasaves because many table authors seem fond of using those 'unused' inputs to adjust LUT on non-magnasave tables. I'm sure that in Windows it's easy to remap your way around those issues, but under Batocera it's such a nightmare that I don't want to touch the mapping settings ever again, so long as it just works. If I were to build this table again using Batocera, I'd definitely go with just the two flipper buttons rather than four. I will definitely look at adding an accelerometer board to the machine in the near future to give it some analog nudge without the hassle of external controls, but I'm not totally sure of what compatibility issues might arise with regard to support in Standalone and Batocera quite yet. |
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