Main > Project Arcade - the book!

Book Table of Contents

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saint:
Introduction
.   About the Author
.   Dedication
.   Acknowledgements
.   About This Book

Chapter 01 - Picking Your Path to Game Playing Nirvana
.   Where to Start? Finding Your Muse
.   Choosing Your Goal
.   Plan, Plan, and Then Plan Some More

Chapter 02 - Building Your Arcade Cabinet
.   Anatomy of a Cabinet
.   Determining the Things You Need
.   Getting Ready to Build Project Arcade
.   Beginning Construction

Chapter 03 - Pushing Your Buttons and the Joy of Joysticks
.   Buttons, Buttons, Everywhere!
.   Joysticks

Chapter 04 - Taking Your Game Out For a Spin -- Spinners and Trackballs
.   What Do Spinners and Trackballs Do?
.   Spinner Choices
.   Trackball Choices

Chapter 05 - Arcade Controls for Power Gamers
.   Steering Wheels and Pedals
.   Flight Yokes
.   Light Guns
.   Dance Pads

Chapter 06 - Building the Control Panel
.   Laying Out Your Design
.   Installing the Controls
.   Mounting the Control Panel
.   Multiple Control Panels
.   Project Arcade Control Panel Design

Chapter 07 - How it Works -- Turning a Computer into the Brains of an Arcade Machine
.   Digital and Analog
.   Arcade Cabinet Wiring 101
.   How It All Works

Chapter 08 - Using the Keyboard Connector for Arcade Controls
.   Hacking a Real Keyboard
.   Multiple Keyboard Connections
.   Customized Keyboard Encoders

Chapter 09 - Arcade Controls Using the Mouse Connector
.   How Mice Work
.   Hacking a Mouse
.   Purchasing Optical Encoders
.   Multiple Mice

Chapter 10 - Miscellaneous Bits of Arcade Trickery
.   Gaming with the Gameport
.   Using the USB Port
.   Other Miscellaneous Tricks

Chapter 11 - Audio -- Silence Isn

Brax:
Nothing on frontends?

tsaavik:
just a guess but "Configuring Your Computer for Total Arcade Immersion" sounds like a chapter on FEs to me....

saint:
Bingo!  Yep, it's covered in chapter 13 :)  I was pretty waffly on whether to put it in 13 or 14....

--- saint

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