Main > Project Announcements
The Web - VirtUal Pinball eXTreme
<< < (7/18) > >>
Ond:

--- Quote from: Zebidee on March 12, 2024, 12:04:11 am ---@Nephasth This is a good idea - the best nudges are from the lockbar anyway, so it makes intuitive sense.

How to implement this practically is a harder question. Nudging the lockbar is an art. You probably don't want to feel like you are banging a spring.

Over to the thinktank (Ond).

--- End quote ---

Yes, I do like this idea, I think really tiny movements that trigger switches would be the go.  Done properly you wouldn't really feel like the lock bar was 'floating' at all.


--- Quote from: Lexiq on March 13, 2024, 12:26:52 am ---I haven't used one myself, but I've seen these recommended for nudging on Vpins:

https://www.aliexpress.com/item/1005003546042061.html

It would probably be possible to use it for tilt detection too.

--- End quote ---

Thanks Lexiq. using an accelerometer to detect nudges is something I've looked into. There's some good documentation for Pinscape build info Here
It is an option I'm considering, but I'm more in favour of very sensitive (and simple) on/off switch setups pending some rigorous testing!  :cheers:

I have a good idea of my proposed solution in my head and will share in due course.  :P
pbj:

--- Quote from: Nephasth on March 11, 2024, 10:11:49 pm ---
--- Quote from: Ond on March 08, 2024, 06:15:19 am ---I have a question for anyone willing to give it some thought. I want to have pinball nudging as a feature, at least left and right nudge. I don't want to use buttons for this. I have some ideas for how to make this happen but I'm also interested in suggestions. The most important thing is very low lag i.e. pretty much zero lag for the nudge action to register in-game. Mechanical tilt is a feature used in Vpins so why not physical nudge? Forgive me if this is already 'a thing' I'm a Vpin newbie after all.

--- End quote ---

How about a floating lockbar with switches behind the lip of the lockbar for your directional nudging? Left, right, and push front to back.

--- End quote ---

 :whap

Do you play pinball with your pinkies or something?
Zebidee:
Nanoswitches built in behind the lockbar to detect your nudges, whether from pinkie, palm, pelvis or whatever.

I'm not convinced it is practical or satisfactory, even if possible. If anyone can do it, Ond can.

Some kind of motion detection, laser, gyro, level, plum bob etc. to detect actual movement/vibration would likely feel more natural. Not simple, though might ultimately be easier to implement.

Digital gyroscope? Just a quick search, there are some pretty affordable kit options out there. Gyro function done in a chip. Not sure how great they are, but is a start.

https://learn.sparkfun.com/tutorials/gyroscope/all
https://temperosystems.com.au/products/gy-50-l3g4200d-3-axis-gyroscope-angular-velocity-module/


--- Quote ---This is a GY-50 L3G4200D 3-Axis Gyroscope Angular Velocity Module low-power three-axis angular rate digital gyroscope sensor. The L3G4200D has a full scale of ±250/±500/±2000 DPS and is capable of measuring rates with a user-selectable bandwidth. These work great in gaming and virtual reality input devices, GPS navigation systems and robotics.
--- End quote ---

The SMD soldering work is already done, 1 inch square and they cost a few dollars.
jeremymtc:
Nice suggestion, Zebidee. I used to use GY50 boards for rate control in RC helicopters. They have very fine sensitivity and work great.
Ond:
Final primer coat on back box insert panel:

Checking the fit of the panel into the back box before painting, looks ok:


First paint coat on the back box insert panel (dark blue):


Painting of 3D printed parts for back box - spiders, spider webs and speaker grill inserts:


After painting is finished on these pieces they'll be assembled into the completed back box.



Navigation
Message Index
Next page
Previous page

Go to full version