Software Support > GroovyMAME

GroovyMiSTer

<< < (10/16) > >>

faxesystem:
@calamity Regarding macOS. If not for Groovymame, what about the already existing Retroarch Mac port? :D
@psakhis - would support for hardware rendered cores be something the retroarch team would / could implement or can GroovyMister just be used for software rendering?

psakhis:

--- Quote from: faxesystem on January 14, 2024, 07:42:44 am ---@psakhis - would support for hardware rendered cores be something the retroarch team would / could implement or can GroovyMister just be used for software rendering?

--- End quote ---
Is nothing related with core, just we need to patch retroarch to get pixels from gpu backend (d3d11/opengl/vulkan)

GroggyExpulsion:
Any progress on Groovy Arcade?

wordsworth:
What’s the benefit of using GroovyMAME into GroovyMiSTer instead of just using the MiSTer for everything?

Forgive me if this is an ignorant question. I’ve been out of the loop for years and am trying to wrap my head around the new stuff.

Calamity:

--- Quote from: donluca on January 13, 2024, 12:24:02 pm ---"Tried to" or "managed to"? :P

I'll give it a shot one of those days, even if I don't have a MiSTer.

I guess it's the usual get the MAME source, apply GM patches and off we go?

--- End quote ---

https://github.com/antonioginer/GroovyMAME/releases/tag/gm0261sr002zz

Now it builds and works on Mac.

This user made the first build:
https://github.com/djfumberger/GroovyMAME/releases/tag/1.0.0

(I won't be keeping Mac builds myself)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version