Software Support > GroovyMAME

GroovyMiSTer

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ronbin:
This is exciting news! I will try it as soon as possible.
It reminds me an old project: arvid.
http://www.molej.cz/index_arvid.html
http://forum.arcadecontrols.com/index.php/topic,151661.0.html

abispac:
Ive been reading this and it looks promising, although for me, its an experiment I wont be able to try for a wild since the mister its to expensive for me. So I was wondering if I can coperate with an idea. Back in the day with the OG xbox, once it was hacked and softmod and chip mod was available, One way to transfer games to it via FTP without a router, was using an ethernet crossover cable. So I wonder if this would also work with this project? Or there's no need to have a router/modem for this?

faxesystem:
As a long time CRTEmudriver user I'm really looking forward to this. I had some time yesterday and tried a few things with Retroarch. Is it expected, that the cores of more modern systems like Gamecube/Wii and PS2 are not supported yet? Groovymister was crashing whenever I started something with these cores.

psakhis:
Retroarch support it's very premature, menu and hardware rendered cores isn't supported yet.

That JVC looks great.

flybynight:

--- Quote from: Calamity on January 10, 2024, 02:54:40 am ---
--- Quote from: flybynight on January 07, 2024, 07:35:15 pm ---Is there anyway to add that automatic frame delay feature to the normal groovymame with ati cards?
I had a look at the source code months ago but didn't get far (was trying to hook the auto frameskip detection code to the frame delay)

--- End quote ---

It should be possible, but it needs to refactor all the synchronization code. The mister backend has its own sync implementation.

--- End quote ---

Sir, where is your patreon link??

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