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phantomX (formerly RL Lightgun Package) DS AIO/MAME Hooker + MORE!! |
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PaCiFiKbAllA:
--- Quote from: purbeast on June 27, 2023, 08:09:54 pm ---Can you explain what this package is for exactly? Like to someone who is a noob to this light gun emulation stuff? I currently have 2 arcade cabinets. 1 of them is my KI2 cabinet that has a PC running Windows 10 and uses a JPAC to interface with the JAMMA harness, and I have groovyMAME on there which launches from HyperSpin/RocketLauncher.… --- End quote --- Hey what’s going on! Your setups sounds pretty nice…I’ll eventually get me a proper cab one day :) Since you say your using HS/RL, then this package does a couple of things. It includes updated modules which enable a user to Enable/Disable the use of DemulShooter and MAME Hooker from within the RocketLauncherUI. My goal was to simplify the hooking process to both of those programs for those of us who use RocketLauncher. Pretty much bringing it into the 21st century…somewhat ;D If your guns have recoil/solenoid, MAME Hooker allows your lightgun to emulate the recoil pulses of those of the real arcade game (if enabled). The package includes preconfigured MH .ini files for most lightgun games ranging from various systems like MAME, Model 2, SuperModel, Flycast, and Arcade PC (Taito Type X/Namco ES3/etc). If you don’t have some of the games listed in the PCLauncher.ini for example, then DemulShooter will simply not launch (if enabled). You spoke of off-screen reloading not working for you. You have to check your MAME/Arcade64 ini and set that to enabled for games requiring it. Todays add-on allows a user to update DemulShooter to the latest version in a form of a small portable .exe. The package provides a seamless drag and drop solution for native use of DemulShooter and MAME Hooker for RL users. If you need further explanation, I can go a little deeper. Hope that helped 🍻 |
purbeast:
Okay I think I got it. My guns don't have recoil in them, so because of that, the whole mamehooker thing isn't going to do anything correct? From what I've read, it sounds like that application is strictly for recoil. And from what I've gathered, DemulShooter is basically to allow 2 mice to mimic 2 light guns? Since I am using the happ guns, which are registering as analog joysticks, does that mean that the DemulShooter portion of it won't be of much use for me as well? As for the offscreen reloading I have messed around A LOT with the settings and mame.ini and it just isn't working for me. I am still trying to figure it out. I have also tried xpadder and joy2key and still haven't had any luck trying those alternatives, but hopefully I eventually get it figured out. I am trying to basically make sure everything works with this PC and if I can get it working, then I'm going to build another PC and strictly add light gun games to it to put in my other cabinet. |
PaCiFiKbAllA:
MH can do so much more than just provide outputs to the solenoid, but in this package, that would be the primary objective. DS also provides configuration options for lightguns and adjustable settings for particular games. Hope you get your settings figured out 👍 |
argonlefou:
--- Quote from: purbeast on June 28, 2023, 07:52:48 am --- And from what I've gathered, DemulShooter is basically to allow 2 mice to mimic 2 light guns? Since I am using the happ guns, which are registering as analog joysticks, does that mean that the DemulShooter portion of it won't be of much use for me as well? --- End quote --- Not at all. DemulShooter allows for 2 (up to 4) different devices (lightguns, analog guns, gamepad, touchscreen, etc...) to be used on multiplayer (or sometimes single player) game/emulator when it has not been designed to. If your guns are registered as analog joystickes you should see them in DemulShooter and be able to assign them to play |
purbeast:
--- Quote from: argonlefou on June 28, 2023, 09:59:35 am --- --- Quote from: purbeast on June 28, 2023, 07:52:48 am --- And from what I've gathered, DemulShooter is basically to allow 2 mice to mimic 2 light guns? Since I am using the happ guns, which are registering as analog joysticks, does that mean that the DemulShooter portion of it won't be of much use for me as well? --- End quote --- Not at all. DemulShooter allows for 2 (up to 4) different devices (lightguns, analog guns, gamepad, touchscreen, etc...) to be used on multiplayer (or sometimes single player) game/emulator when it has not been designed to. If your guns are registered as analog joystickes you should see them in DemulShooter and be able to assign them to play --- End quote --- Gotcha. So basically, there are some games that aren't emulated to work with 2 input devices (which may include my "joystick" guns), and if I run stuff through DemulShooter, that would "fix" it so that I could use them? I don't have a 2nd gun hooked up yet but I did find the 1st gun in list of devices and I got feedback when I fired the triggers and stuff, so I know it found it. I had read that Troubleshooter 2 was needed for Model 2 games to recognize analog joysticks. But if DemulShooter can do that same functionality, I will go that route instead because it seems like these hooks would help with that and are tied into RL/HS which I like the interface for since I'm on a 320x240 monitor. I just need to figure out the tracking issues and stuff that I am running into on it so far. |
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