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phantomX (formerly RL Lightgun Package) DS AIO/MAME Hooker + MORE!!
PaCiFiKbAllA:
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RL Lightgun Package phantomX by PaCiFiKbAllA
“The ultimate lightgun game and media solution!”
INSIDE:
- DS AIO: All-in-One Downloader/Installer/Updater for DemulShooter.
- phantomX class: Combines DemulShooter and MAME Hooker logic for seamless integration, with support for customizable media playback including marquees, fade-in videos, and background music.
- RocketLauncher modules updated: Supports Flycast, MAME, Sega Model 2 Emulator, SuperModel, and PCLauncher.
Includes the all-exclusive "games.ini" (RocketLauncher required), which when used with RL, allows you to pass DS arguments directly from a single file (instead of those pesky ass AHK's everyone uses).
--- Code: ---[Walking Dead]
target=rawthrill
rom=wd
options=
profile=
[Transformers - Shadows Rising]
target=ringedge2
rom=tsr
options=
profile=
[Sega Golden Gun]
target=ringwide
rom=sgg
options=
profile=
--- End code ---
DOWNLOADS
phantomX (formerly RL Lightgun Package): <-- UPDATED 12/24
http://gofile.me/6OElE/DLD8XEnil
DS AIO: <-- UPDATED 12/24
http://gofile.me/6OElE/sUd06LXnu
Enjoy!
[VIDEOS]
PaCiFiKbAllA:
...
Headrush69:
Just adding rumble to my Gun4IRs and looking forwarding to trying this.
I use Launchbox and call Rocketlauncher as my emulator. Currently using LEDBlinky support in Launchbox as well. I read that having both LEDBlinky and MAME Hooker consuming outputs causes issues.
Would adding an option to disable LEDBlinky before calling MAME Hooker and also re-enabling LEDBlinky after be something that would fit and be possible with these updated modules?
PaCiFiKbAllA:
I’m almost certain it can be done. Not too sure about the outputs having issues with running both Led Blinky and MH, I have not read about it. Anything is possible. I don’t use LED Blinky, but I have it and can test it out when I have time.
PaCiFiKbAllA:
Updated the package to include DemulShooter 10.10.0
Also updated the PCLauncher.ini with the new entries (see attachment)
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