Main > Project Announcements
PC Engine 6 button controller
<< < (8/22) > >>
mourix:
Yesss! This makes me happy. Transatlantic troubleshouting worked somehow. Can't wait to see it finished :burgerking:

Now the final part is to test the turbo modes, but those are less critical.
pbj:
Couldn't arouse any interest from a prolific video game blogger that's made controllers to play single games before... but I tried.

Here's my second swing at this.  I couldn't find a 330ohm isolated array at a decent price, so I went with 4 individual resistors on their side and heat shrink wrapped.  Otherwise else should be exactly according to spec.



Budai for scale.

 :cheers:
mourix:
Aww, well you did go all out. I like the finishing touches with the colored headers and heat shrinked resistors.
pbj:
Bought one of these....



It's some PS3/PC joystick called "RockSoul" and there's virtually no trace of it on the internet.  But some guy on ebay is selling them CIB for $25 shipped.



On the inside, it looks suspiciously like a stripped down Qanba Drone.




Anyway, snipped everything out of the joystick.  (who the hell needs a direct input controller?)  Left pigtail wires in case I wanted to restore it back.  Select and Run are wired to those two little buttons at the top right.  I - VI are in a SF2 layout.  The rightmost buttons will eventually be made into redundant Run/Select buttons for those "three button" PCE games.  I've got 16MM toggle buttons coming in the mail to fill those five holes.  That will cover mode, slow motion, and turbo I and turbo II

So everything is working great for SF2, but I'm having some weird, weird issues with the PCB.  Basically when I plug it in, it's throwing a Select input at the console.  And seems to do so randomly.  If I boot it up into CD mode, it goes to the memory management screen and I can't get out of it.  I can't control my Everdrive clone menu with it.  But I can hit select to start the most recently loaded game.  When I play Strip Fighter 2, I can control the menus and character select screens perfectly.  In an actual fight, my character does nothing.  But I can pause!

Not entirely sure what's going on.  Perhaps a ceramic capacitor between select and ground?






mourix:
Looking really nice, just a shame with the input situation. I guess double checking every component and even measuring the bussed resistor pack is the start.

What test equipment do you own? I would order a PCB to try it myself but I don't own a PC Engine...
Navigation
Message Index
Next page
Previous page

Go to full version