I saw more of many games in the attract modes than I ever did playing them.
Even still in Daphne versions of DL and SA.
I get it with attract modes. It was the best part of Pit Fighter. Genesis Mini 2 has a very nice attract mode.
Goat is like a tougher lamb. Stew, curry…. Roasted with rosemary and garlic. I recently ate leg of lamb, drank scotch, and watched lamb run around. ---steaming pile of meadow muffin--- was so cash.
I wanted to love the early LaserDisk games but found the way they ran to be so rushed and disjointed that for the $ they cost I stopped caring after a few quarters.
A disappointment to me because they looked really cool but I was a pragmatist with my paper route and lawn mowing and driveway shoveling money.
Or maybe I'm just cheap.

The Most memorable Attract modes that Spring to my Mind...
Dragons Lair
Space Ace
(and a few of other Laserdisc games)
Killer Instinct
Tekken 3
Teenage Mutant Ninja Turtles (That soundtrack was amazing to hear replicated, on an arcade machine)
Daytona USA (But its Grinds on you, when you work +9hr shifts, in an Arcade)
Other / Special:
Sega Genesis - "Target Earth" Dont press start, and just wait. The Attract Intro, is like an Epic movie trailer.
Black Knight 2000 (Pinball) - That Soundtrack, is beyond amazing. Drew me in, in an Instant.
Most older classics, of course, lack anything special in the Attract Mode. Though, when you hear the Star Wars tune,
or the Star Trek tune... you immediately wanted to play these games. Just seeing gameplay of games like Outrun
and Afterburner II... also just made you want to play. You really didnt need anything more than that.
Laserdiscs were unique, in that they were the only machines capable of Cinematic Attract modes, until much more
advanced hardware came along. Other than that, there were often just usually some very simple title or
sprite animations.
All the little rats have names.
They will be adopted out. Nikki will never sell them to anyone who would eat them.
We have room for 14 anyway even if someone gets cold feet on letting them go.
I told the girls that in 2 years of living up here that everyone would be vegetarians.
It's 3 years and we're up to 3 vegetarian meals a week.

Kids (vs goats) are more like lamb, though a still a gamier taste (and aroma). Feed them rosemary first for extra garnish 
We used to raise sheep, suckle 'em then eat 'em. That's farm life. Lamb roast was a regular Sunday thing.
Don't give them names
Pets are different.
Don't eat lamb much anymore, good stuff too expensive.
But as far as the CABINET goes...

It has been illuminating to discover that after all the effort in paintwork over the last 15 builds that I can achieve something equal to all the effort with the gun with only this:

FFS
Awesome. You could shave with that reflection!
Glad you chose "battleship" grey because that's how the spaceships, deathstar etc looked in the original 1977 release. I originally saw Star Wars the traditional way: at the drive-in, from the back seat of the family station wagon.
In the remade/remastered (and later) versions, released in 1997, the same version where Han shoots second instead of first, there was a magenta wash over everything and I thought it was particularly noticeable in the Deathstar scenes. It makes the movie look less "seventies", but I dunno 
You be the judge. I wrote about this on another thread last year and posted comparison shots, so rather than repeat myself any further:
http://forum.arcadecontrols.com/index.php/topic,166923.msg1759471.html#msg1759471
Not kidding either.
With spar varnish as a first coat to seal the wood up and then block sanding every coat thereafter you could achieve one hell of a finish without ever spraying the damn thing.
It IS important to note that each succesive coat was allowed to dry for 2 days before sanding and another layer applied (so it hardened up pretty well) but if you could stand to wait longer you could get an even flatter finish.
But I am impatient because I want to play the damn thing.
And so I took the day off of real work stuff so that I could attend to various overduw crap here at the ranch and of course- it rained all freakin day.
At least I could work on the cabinet!
In between showers I succeeded in getting a nebulous looking kind of spray job that I was shooting for (see what I did there?!) onto the bezel finally, hammered in some T-molding, and got going on putting the guts in.

I'm going to polish the control panel up a bit and get it to blend into the whole mess a bit more.
The monitor components wound up in a different arrangement than the Cosmic Chasm did.

Keeping fans and the HV unit as far away from the tube as possible became the directive and this setup achieved that goal without any major harness reconstruction.
From what this kit came to me with I only had to remake the power from deflection to HV unit part to spread them this far apart, and conveniently I had a run of some very nice shielded wire with four conductors from a stupid spendy audio install at the Hale Komodo a while back.
Gotta love "scraps" sometimes.
Power distribution and sound is easy comparatively but I have temporary stuff in place in case I can't wait until the other crap shows up to fire it up.

Still waiting on audio cable, pinstriping tape, and some other silly crap for aesthetics that will take a long time to get complete I think.
There is an Ipac in there waiting for me to wire up for the button only panel to swap in so I can play Asteroids, Gravitar, Space Duel and the like more authentically.
Need to add the real coin door to that actually too now that I think of it-