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Author Topic: LEDBLINKY - MAME Start/Stop/Pause And Other MAME Outputs Are Not Detected  (Read 367 times)

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mattmillsva

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  • Last login:April 16, 2023, 04:28:12 pm
  • I want to build my own arcade controls!
Just got to the point where I can use LEDBLINKY on the new arcade I am building (I am very excited), but this software has been a battle to get working.  attached supporting docs

LEDBLINK starts up with no errors and COINOPS control buttons are lite,  but it does not light up game buttons as I scroll through the games and it does not light up game buttons when I choose a MAME game.
I check the LEDBLINKY debug log and it is running good, just not detecting anything from MAME. 

step 1 - I installed it and went through the configuration wizard.
step 2 - changed the mame.ini "OSD OUTPUT OPTIONS" to "windows"
step 4 - verified setting in ledblinky

I am using:
OS - Windows 10 (all patches installed)
FE - COINOPS
Emulator - MAME  0.245
LEDBLINKY vs 8.2.1.0 (latest)

Interesting - MAME documents 0.245 does not show "windows" as an option, only auto, none, console or network.  I tried console and it did not work.
------------------------------------------
5.1.9 OSD Output Options
-output
Chooses how MAME will handle processing of output notifiers. These are used to connect external outputs
such as the LED lights for the Player 1/2 start buttons on certain arcade machines.
You can choose from: auto, none, console or network
Note that network port is fixed at 8000.
Example:
mame asteroid -output console
led0 = 1
led0 = 0
...
led0 = 1
led0 = 0

Your help is appreciated

Matt
 


« Last Edit: April 16, 2023, 08:42:34 am by mattmillsva »