I took the advice, and put the J on the left and the spinner on the right.
1. Buttons 1 and 3 are good for right-hand-on-spinner games, but they are backwards for left-hand-on-joystick games.
- You want the default fire button (button 1) to be under your index finger instead of your ring finger.
- It will be less work to remap buttons 1 and 3 in the shorter list of spinner games than in the
much longer list of joystick games.
Viewed from the top of the panel, the joystick-friendly arrangement is:
2
Joy 1 3 Spinner
4
2. Are you
absolutely certain your admin buttons are labeled/arranged the way you want?
- The current arrangement looks like you haven't considered the problems that it can cause or thought through the ergonomics of a simultaneous 2-player game.
Looks like both Start buttons are on one side of the panel, leaving both Coin buttons on the other side of the panel.
- That will force players to reach across each other to add credits or start/continue a game.
- Picture a vertical line running through the center of the trackball. Strongly consider putting P1 Start and P1 Coin somewhere on the P1 side of the line and P2 Start and P2 Coin somewhere on the P2 side of the line.
Looks like the Exit button is still right next to the other admin buttons.
- That increases the odds that someone will accidently hit it,
especially with the current layout (Exit next to P2 Coin) when P2 reaches over the Exit button with their left hand to press the P2 Coin button on the P1 half of the panel.
- The longer distance someone has to reach, the more likely it is that they will hit an unintended button.
If the advice in this post sounds somewhat familiar, it should.
One other thing to consider is slightly rearranging the admin buttons.
- Move the P1 Start over to the P1 side.
- Move the P2 Coin over to the P2 side.
- Move the Exit button away from the other buttons so you don't accidently hit it.
- Consider using P1B1 for Select instead of a dedicated button.
Scott