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Problems with custom generated modelines

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haynor666:
From some time I have problems with custom genereted modelines. Evertime I create custom modeline in Arcade OSD (that I see on TV - works) and copy paste into desired ini file (example viprp1.ini) I get no picture on TV. Game hovewer works fine (I can hear sounds, I can insert coin), just no picture at all.

It's Windows 7 SP1 with only some patches. That method worked with version 227.

I know we have sliders right now it's a long and tedious method to set each invidual game. It's easier to set entire driver source ini file.


I'm using Radeon HD5670 with two analog outputs enabled. VMM reporting driver 15.8.

Calamity:
Confirmed. I'll push a fix as soon as possible. Thanks for reporting.

haynor666:
Nobody spotted this problem so far ?!?!

Am I the only person the still uses custom modelines these days !?!?



As always, thanks Calamity. This will make set up easier :D

Gunstar:
Hey haynor666, sorry to hijack this thread but is Arcade OSD the best way to add CPS3 timing to CRT Emu? I used a .txt file that had a bunch of pre-defined modelines that I installed via VMMaker but none matched the CPS3. Thanks

EDIT: I've got the correct resolution (384x224) and it looks good but there's some tearing, I set the refresh rate to 59.633333 in the 'user_modes' text file. I wonder if Fightcade 2 isn't using the same refresh rate for CPS3

haynor666:
Groovymame shoudl do this. ArcadeOSD is basically for creation of preset modelines that later will be modified by groovymame itself when it's needed. Another usage of ArcadeOSD is for emulators that cannot edit modelines on the fly, instead those emulators are forced to use already created modelines. Finally ArcadeOSD can be use for custom modelines (hand made timings, screen postion).

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