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Lichtknarre: Unmodified Wii remote as a sight accurate Lightgun using 2/4 LEDs |
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BadMouth:
--- Quote from: holmes on December 15, 2022, 05:25:12 pm ---I used vjoy and made some tests with the Lost world (Model 3) and Transformers:Human alliance. It worked reasonnably well for 2 players. I have however 3 questions: - I have nunchuks and they do not seem to be recognized (buttons not detected). Is it normal? - if using a gun-shaped wiimote holder, how to reload without having to use one of the top buttons (not convenient)? - I understood using a wide lens in front of the wiimote to shorten the usable distance should work. Am I correct? Thanks --- End quote --- I do not have nunchuks, but you probably have to configure them in vjoy for them to work. Fusselkroete had more axis and buttons in his vjoy configuration than me. I assume they are for the nunchuck. Usually games support reloading by shooting offscreen. I can't comment on the lens. I am happy with the normal distance, but am using 3rd party guns that might already have a fisheye lense in them. EDIT: The option to rotate the controller 90 degrees may be added in the future. With a custom or 3D printed housing, this would put the buttons on the side where they would be more easily accessible. I'd love to be tinkering with this, but will be eyeballs deep in home renovations for a couple months. |
Howard_Casto:
Speaking of which. Can you still buy those? I've been having trouble finding them even on the ebay. |
BadMouth:
--- Quote from: Howard_Casto on December 17, 2022, 08:30:28 pm ---Speaking of which. Can you still buy those? I've been having trouble finding them even on the ebay. --- End quote --- They were never sold in the US. The back of the package has languages and flags for a bunch of European countries, but the only people I've come across online with them bought them in Germany. I ordered them from Amazon.de which was the only place I could find them. I don't recall how much shipping to the US was, but it wasn't bad. This was something like 8 or 10 years ago. |
BadMouth:
--- Quote from: zeorangr on December 15, 2022, 03:44:26 pm --- 1. Assuming the game itself supports 2 players, would Lichtknarre provide the ability to use 2 'guns' in non-MAME lightgun games (like HOTD:R)? If not 'out of the box', then in conjunction with another tool like DEMULShooter or Troubleshooter (of which, the former I'd heard of but not researched, and the latter I'm just learning about in reading through the thread)? I'm seeing something about a vJoy plugin on the Lichtknarre webpage (and thanks to RandyT for sharing that!), and it looks like there are some instructions there, but I'm not sure how that would work - does it translate the x/y positioning from the wiimote to a virtual gamepad's analog stick and then pass that analog stick position value to the game? --- End quote --- I wasn't going to answer since I hadn't had time to actually set things up and verify (and won't have time to for a month or two), but it should work with anything that will accept vjoy input. Yes it translates xy position to the virtual gamepads sticks. (separate virtual controller for each player) --- Quote --- 2. What about other non-mame emulators - DEMUL, as an example (for HOTD2 / Sports Shooting / Clay Challenge / Other NAOMI or Atomiswave shooters) or for the few actual PC-based lightgun (or lightgun-esque) games? --- End quote --- Works fine and I have used it in mouse mode for a single player. Two player will require Troubleshooter 2 for Nebula M2 emulator and Demulshooter for Demul and Teknoparrot games. Again, I have not set this up yet, but see no reason it wouldn't work. MAME doesn't accept input from a virtual mouse, so mouse mode does not work for MAME or any other emulator that does not accept input from a virtual mouse. (I am not aware of any other emulator that won't accept input from a virtual mouse) --- Quote --- 3. Conversely, are there any (lightgun) games / emulators that are known that Lichtknarre does NOT work with that I might want to be aware of? --- End quote --- Anything that works with a virtual controller should work. --- Quote ---4. While I'm looking for more accuracy and will definitely go with a 4-position LED setup eventually if this works for me, would I be able to start using Lichtknarre with my existing LEDs and add more / reposition them later? (Based on what I'm reading here, it seems like there's an available plugin to use a standard sensor bar which should work with my current setup, but I wanted to confirm). --- End quote --- Have not used it in 2 LED mode, but yes it will work with a standard LED bar (and be much less accurate). I remember reading somewhere that it does not work with dolphin bar, but that's probably just as an interface. If the dolphin bar were not connected to the PC and you only using it for the LEDs using an external power source, it would probably work for that. --- Quote --- 5. It's sounding like using Lichtknarre I won't need the dolphinbar adapters, and instead I can just use either the built-in bluetooth on the PC running my cabinet or I can get a cheap BT adapter to link the wiimotes with - just to confirm though, would both wiimotes be able to pair with a single bluetooth adapter and work simultaneously using Lichtknarre, or would I instead need a single BT adapter for each wii remote? --- End quote --- Only one bluetooth adapter. The website states that it does not work with dolphin bar. --- Quote --- 6. Having run into the issue with the Sinden, are there any known issues with using Lichtknarre with a portrait-oriented TV? --- End quote --- It doesn't know or care where the screen is, only the LEDs. But this might require that the top or bottom LEDs be mounted in front of the screen next to the 4:3 or 16:9 image. This might be a dealbreaker if you are stretching the vertical games. The LEDs might end up being on top of the gameplay on vertical games. If you are only using the extra screen real estate for marquees and artwork, then they could be placed on a divider. If 90 degree rotation is added later, that might work out better for you. I don't see why the sinden gun wouldn't work since it relies on a white outline in the overlay template. As long as the white outline is around the gameplay area (which in your case might require making custom templates) it should have worked. |
RandyT:
It's probably time we talk about the "malformed, human-flesh-eating twin in the attic" of lightgun gaming. The software-side. Some things will work so well straight from the start, that if you start with those, they will give you a false sense that getting things to work properly for that game or classic system you've been aching to play again, will simply be a matter of doing some minor configuration and calibration. When reality kicks in, gird your loins and get ready for the unavoidable rabbit-hole which will consume a good chunk of your free time. What isn't immediately apparent when diving in, is that joystick emulation, such as vJoy, only works if A: the game accepts it for input (which most if not all do to some extent) and B: the application treats that input as an absolutely positioned cursor for aiming, similar to the little controller test box in Windows. That last part is the rub, with many an application treating the joystick input as a simple direction and pushing the cursor along at timed intervals based on the extent of the throw, never stopping unless centered. Games require specific patches for specific controller hardware and/or specific emulators which support specific methods for collecting the data from the controller. And sometimes, even when you think you've "cracked the code" and everything works great, your actual shots might end up a reliable half-inch to the left of the on-screen cursor you are using to debug, and there's no easy way to calibrate it. However, in a case like this, the offset adjustment in Lichtknarre could be the stopgap solution. It's just not (currently) automatically applied. For me, much to the chagrin of my wallet, HOTD:R has been impossible to make work. I've tried old versions by rolling it back in Steam, using the available patches, vJoy, and even berating it verbally without success. The closest I've come to getting that cursor to do anything but stupidly stare back at me without changing its position was with vJoy, and then it felt like pushing a virtual hockey-puck around on a virtual-ice-covered screen. I guess I should have been happy with that, as some Steam-based games won't work at all. Maybe just as well, as even the ones which do, aren't all that great and the one really good one I found (Mad Bullets) seems to be maddeningly buggy. Unfortunately, I think much of this, aside from authors not supporting other input methods well, is due to the lack of RAW-input compatibility, and some sort of hardware may be the only solution. With Microsoft's recent acquisition of the COD franchise, where virtual controllers are the primary vector of attack for cheating (which devalues the title considerably), I agree with the conclusions from an author of the only signed, commercially available virtual HID driver I have been able to find, who decided to cease support only a few days after I found them. He states that MS is jacking the cost to sign these types of drivers, making them more difficult to implement on Windows 11 and beyond, and expects them to eventually go away completely. So, it looks like COD cheaters have again spoiled the party for everyone, even for those who don't play the game. I don't know if it's still the case, but even the drivers for the Sinden required disabling signing in the OS at one time. Probably not the end-of-the-world for a dedicated machine, but I'm not sure I would want to do that on an everyday gaming/general use system and it does entail a bit of OS hackery on the part of the user. I hope Fusselkroete (he IS a smart guy) has some tricks up his sleeve, but I'm not super confident that a simple, purely software solution will be found. All of that stated, there are still a ton of games which can be made to work, with sometimes more than a little effort. But some will just leave you screaming into the void, and if the one you really want to play is on that list, then you'll need to figure out how to fix it yourself, wait for someone else to do it or use a different controller solution. That's my take on things as they are currently. |
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