Main > Lightguns |
Lichtknarre: Unmodified Wii remote as a sight accurate Lightgun using 2/4 LEDs |
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karoloydi:
--- Quote from: Fusselkroete on December 28, 2023, 09:15:57 pm --- --- Quote from: karoloydi on December 28, 2023, 05:08:52 am ---I noticed that Sinden light Gun has a 16:9 to 4:3 switch. That would be very useful to implement for Lichtnarre, and I don't think it would be too hard. Maybe do a long press shortcut as well? Like we have at the moment for switching between mouse and vjoy? That would be pretty cool I think. --- End quote --- That will not happen. Sinden has no IR offsets/game offsets. It works a little differently here (https://geekonarium.de/en/what-is-ir-offset-and-why-do-i-need-it/). But! There will be profiles for games so that this is then automatically reconfigured when you switch to another gaming/working-process(emulators or something). Also manual switching is possible. Alot of todos already in the queue for LK. Currently you can also just copy and paste the whole installation folder from LK and then configure it for a new game. --- End quote --- That sounds good to me! |
karoloydi:
Woohoo! I managed to get ps3 move lighgun games to work. I have played Time Crisis Razing Storm and Time Crisis 4 so far. They play great. I'm downloading some more to try. It's 1 player only, cause it works with mouse plugin. If anyone is interested in a tutorial, please let me know. |
karoloydi:
--- Quote from: Fusselkroete on December 28, 2023, 09:15:57 pm --- --- Quote from: karoloydi on December 28, 2023, 05:08:52 am ---I noticed that Sinden light Gun has a 16:9 to 4:3 switch. That would be very useful to implement for Lichtnarre, and I don't think it would be too hard. Maybe do a long press shortcut as well? Like we have at the moment for switching between mouse and vjoy? That would be pretty cool I think. --- End quote --- That will not happen. Sinden has no IR offsets/game offsets. It works a little differently here (https://geekonarium.de/en/what-is-ir-offset-and-why-do-i-need-it/). But! There will be profiles for games so that this is then automatically reconfigured when you switch to another gaming/working-process(emulators or something). Also manual switching is possible. Alot of todos already in the queue for LK. Currently you can also just copy and paste the whole installation folder from LK and then configure it for a new game. --- End quote --- Another useful feature would be to be able to map the mouse buttons to whichever wiimote button you want. Most of the times the reload button is button A and it's hard to reach. it would be better ot be able to map it to button Z. Also to have a middle mouse button, that would be useful. Some games use the middle button for grenade. |
Fusselkroete:
--- Quote from: karoloydi on December 31, 2023, 03:08:31 pm --- --- Quote from: Fusselkroete on December 28, 2023, 09:15:57 pm --- --- Quote from: karoloydi on December 28, 2023, 05:08:52 am ---I noticed that Sinden light Gun has a 16:9 to 4:3 switch. That would be very useful to implement for Lichtnarre, and I don't think it would be too hard. Maybe do a long press shortcut as well? Like we have at the moment for switching between mouse and vjoy? That would be pretty cool I think. --- End quote --- That will not happen. Sinden has no IR offsets/game offsets. It works a little differently here (https://geekonarium.de/en/what-is-ir-offset-and-why-do-i-need-it/). But! There will be profiles for games so that this is then automatically reconfigured when you switch to another gaming/working-process(emulators or something). Also manual switching is possible. Alot of todos already in the queue for LK. Currently you can also just copy and paste the whole installation folder from LK and then configure it for a new game. --- End quote --- Another useful feature would be to be able to map the mouse buttons to whichever wiimote button you want. Most of the times the reload button is button A and it's hard to reach. it would be better ot be able to map it to button Z. Also to have a middle mouse button, that would be useful. Some games use the middle button for grenade. --- End quote --- Yes, this is already planned :) It will be called somehow like this: Tracker to Connector Plugin Assignment System Tracker Plugins can publish all kind of types. Axis, Buttons, Gyros, 3D positions etc. This can be assigned to Connector plugin inputs. this hopefully should look like blender shader editor in future. Also Modifiers would be cool to assign inbetween :D. Coding is pain and slow. so im not 100% sure if this feature will come like this. We will see. :-) But this would be the optimal solution. Atm i try to publish this: https://drive.google.com/file/d/1Hr5rhfJXKckCDkUgpZxucUXRTshW1757/view?usp=drive_link |
karoloydi:
Wow, I can't wait to try it. :D |
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