Main > Lightguns |
Lichtknarre: Unmodified Wii remote as a sight accurate Lightgun using 2/4 LEDs |
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Howard_Casto:
Since your program uses vjoy to make a virtual joystick anyway, the obvious choice would be to just disable wiimotes in dolphin completely and then map the virtual joystick manually. I can confirm that it's possible to write (NOT READ) to the wiimote from other programs while yours has the wiimotes hooked so rumble and led control would still be doable. I can post some samples of code if you guys think it'd be helpful. |
Fusselkroete:
--- Quote from: Howard_Casto on April 01, 2023, 02:02:40 am ---Since your program uses vjoy to make a virtual joystick anyway, the obvious choice would be to just disable wiimotes in dolphin completely and then map the virtual joystick manually. I can confirm that it's possible to write (NOT READ) to the wiimote from other programs while yours has the wiimotes hooked so rumble and led control would still be doable. I can post some samples of code if you guys think it'd be helpful. --- End quote --- That's exactly what I did. Everything disabled for real wii remotes. No scanning etc. Still I could not connect the wiimote to Lichtknarre by holding the 1 and 2 buttons, as long as Dolphin was still open. Maybe very rarely it worked. When I closed dolphin it worked wonderfully again. Closing Dolphin is no solution. For example, if someone needs to replace the battery in the middle of the game, then they have to restart Dolphin. But I think this BT blocker tool could help. This needs to be developed. With other emulators that support real WiiRemotes the same could happen. The tool is then hooked into the running emulator in the case Dolphin and the functions for BT are overwritten. I hope that Dolphin then no longer tries to connect to the Wii, because Dolphin is not informed about the devices. hope it works. What code do you have there? |
RandyT:
Thanks for hanging in there with the updates! Especially the scrollable windows interface for those of us with lower res CRTs :) --- Quote from: Fusselkroete on April 01, 2023, 03:46:15 am ---Closing Dolphin is no solution. For example, if someone needs to replace the battery in the middle of the game, then they have to restart Dolphin. --- End quote --- While it would be nice for the authors to fix it, or find a workaround, I don't think it's a huge issue so long as the user is aware of it happening with that one version. I'm not sure if it can do it, but most emulators allow for a game progress snapshot, so if batteries need to be changed, it's just a matter of saving the game and rebooting with the fresh batteries. If one is using a gun with an internal battery, they'd be done playing for a few hours anyway :). |
ZTylerDurden717:
Does anyone know if PCSX2's latest SDL RAW Input would allow for 2 players via vjoy with lichtknarre? I don't think so, but looking for confirmation. |
ZTylerDurden717:
One thing I wanted to mention that I find fascinating is that Lichtknarre is probably the only solution for line-of-sight 2 player for Wii games that don't support in-game calibration. These games don't natively feature in-game calibration so you're s*** out of luck aiming without crosshairs unless you mess around with the emulator's ini on a per-game basis. Fortunately, the good folks working on the Sinden LG wiki provide the calibration ini for those games that Lichtknarre can leverage for 2 player. Sinden can utilize them too obviously--but limited to one player! An indirect gift, no doubt. I highly recommend Resident Evil Darkside Chronicles as an example. It's an awful light gun game at stock settings but with crosshairs removed and a rapid fire hack enabled, it's a ---smurfing--- blast. |
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